a friend and i have a modded game (bobs mod), 52 hours.
somehow the biters attack less and are just chilling at their bases.
somehow i might agree its difficult to make their way through the narrow passage in the south but wouldnt it be possible to make it somehow ?
https://youtu.be/lJTlLXWZBKM
also biters are forming at their bases, right next to our base, with pollution.
[Oxyd] [0.17.54] Biters are ideling / not finding way to base
[Oxyd] [0.17.54] Biters are ideling / not finding way to base
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Last edited by BasterFac on Sat Jul 06, 2019 7:17 pm, edited 2 times in total.
Re: Biters are ideling / not finding way to base
I also had this issue when playing on the 0.17.50 build. Not sure when, but they seemed to stop attacking right around the time a full perimeter stone wall was completed. This continued to happen for several hours.
Re: Biters are ideling / not finding way to base
I'm just guessing, but I think my bug report, and this reddit post might all be related:
viewtopic.php?f=7&t=72961
https://www.reddit.com/r/factorio/comme ... this_rock/
The general issues seems to be biters not moving when they really should be moving or attacking or something.
viewtopic.php?f=7&t=72961
https://www.reddit.com/r/factorio/comme ... this_rock/
The general issues seems to be biters not moving when they really should be moving or attacking or something.
Re: Biters are ideling / not finding way to base
yeah, in 0.17.50 or so there was something broken but they fixed it, kinda.
the beginning of the game was ok. but everytime i play a while they seem to start breaking.
Re: [Oxyd] [0.17.54] Biters are ideling / not finding way to base
You are right that there is a chokepoint that they struggle with, which should be fixed in the next release.
The other part was the topology of the map – they struggled to pathfind around the lakes. Which should be fixed in 0.17.59.
The other part was the topology of the map – they struggled to pathfind around the lakes. Which should be fixed in 0.17.59.