1. Create a LuaRendering object.
Code: Select all
/c
furnace = game.player.surface.create_entity{name="stone-furnace", position={0,0}, force=game.player.force}
rendering.draw_sprite{sprite="virtual-signal/signal-check", surface=furnace.surface, target=furnace}
Expected result: The render object is cloned too.
Actual result: The render object is not cloned.