[0.17.54] Scripted walking speed not working

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Buran
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[0.17.54] Scripted walking speed not working

Post by Buran »

I play the Diggy scenario from RedMew, in it you get a walking speed boost depending to your level in the scenario. When updating to 0.17.54 this does not work anymore. I tested this by going back to 0.17.53, and there the speed is normal again.

I don't see anything in the .log files in the Factorio folder in AppData that points to any scripting error, is there any other logging I should provide?

Thanks!
Rseding91
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Re: [0.17.54] Scripted walking speed not working

Post by Rseding91 »

From time to time we trigger https://lua-api.factorio.com/latest/Lua ... gy_effects which will erase per-force based bonuses. If the scenario is not configured to handle this correctly then it breaks (as you've seen). You'll need to contact the scenario author and have them fix it.
If you want to get ahold of me I'm almost always on Discord.
Buran
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Re: [0.17.54] Scripted walking speed not working

Post by Buran »

Thank you for the response, and my apologies for reporting a "not a bug"-bug... I'll just stick to the older Factorio version then ;)
Rseding91
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Re: [0.17.54] Scripted walking speed not working

Post by Rseding91 »

Buran wrote: Fri Jul 05, 2019 10:52 pm Thank you for the response, and my apologies for reporting a "not a bug"-bug... I'll just stick to the older Factorio version then ;)
It has nothing to do with a given version. Multiple versions have triggered that logic all across 0.16.0 to present and will continue to do it as needed to fix things.
If you want to get ahold of me I'm almost always on Discord.
Buran
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Re: [0.17.54] Scripted walking speed not working

Post by Buran »

Thank you, but I don't understand. Why doesn't it happen when I go back to 0.17.53? I can just stick to .53 for this scenario, right?
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