I was in a multiplayer game Forbidden Planet on a server with an underground/aboveground exploration theme.
A player kept disconnecting and reconnecting and while the server was saving for a reconnect, the game crashed.
The save is from after I reconnected.
[Oxyd] [0.17.53] Crash: BlueprintLibrary::updateTransferQueue: blueprintRecord was not true
[Oxyd] [0.17.53] Crash: BlueprintLibrary::updateTransferQueue: blueprintRecord was not true
- Attachments
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- MPCrashForbiddenPlanet.zip
- (10.76 MiB) Downloaded 61 times
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- factorio-current.log
- (2.12 MiB) Downloaded 56 times
Re: [Oxyd] [0.17.53] Crash: BlueprintLibrary::updateTransferQueue: blueprintRecord was not true
Did this happen once or did it happen multiple times? Is there any way it could be reproduced?