[Oxyd] [0.17.53] Crash: BlueprintLibrary::updateTransferQueue: blueprintRecord was not true

Bugs that we were not able to reproduce, and/or are waiting for more detailed info.
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plepper1
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[Oxyd] [0.17.53] Crash: BlueprintLibrary::updateTransferQueue: blueprintRecord was not true

Post by plepper1 »

I was in a multiplayer game Forbidden Planet on a server with an underground/aboveground exploration theme.

A player kept disconnecting and reconnecting and while the server was saving for a reconnect, the game crashed.

The save is from after I reconnected.
Attachments
MPCrashForbiddenPlanet.zip
(10.76 MiB) Downloaded 61 times
factorio-current.log
(2.12 MiB) Downloaded 56 times

Oxyd
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Re: [Oxyd] [0.17.53] Crash: BlueprintLibrary::updateTransferQueue: blueprintRecord was not true

Post by Oxyd »

Did this happen once or did it happen multiple times? Is there any way it could be reproduced?

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