[0.17.52] Many active chunks far outside my base
[0.17.52] Many active chunks far outside my base
So my question is, is there a way to force those chunks off without deleting or visiting and manually clearing them?
Re: [0.17.52] Many active chunks far outside my base
They're active because they have things to do (biters to build bases, attack, spawn). If you want to "turn them off" you either have to kill them or turn biters to peaceful.
If you want to get ahold of me I'm almost always on Discord.
Re: [0.17.52] Many active chunks far outside my base
If I asking the game for https://lua-api.factorio.com/latest/Lua ... _pollution , makes it need for forced chunk update?Rseding91 wrote: Mon Jul 01, 2019 1:55 pm They're active because they have things to do (biters to build bases, attack, spawn). If you want to "turn them off" you either have to kill them or turn biters to peaceful.
Re: [0.17.52] Many active chunks far outside my base
Upon further investigation, I found out what happened. Turned out I wasn't accurate enough in my tests. Rampant has an option to shrink collision boxes of biters and nests, so it did. After I returned it to normal, a lot of biters got stuck inside rocks, cliffs and nests. Where they got stuck, they wouldn't deactivate, would keep the chunks permanently loaded, and those would seem to spam countless biters in some places like on the screenshot below. And they all had to move. So I executed /ac game.forces["enemy"].kill_all_units() once again, and discovered that I didn't wait long enough on the previous tries: chunks need time to unload. It completely solved this situation in the end.