2x Wood -> 1x Crude Oil
Just that.
The aim is just to get rid of that wood trash accumulating in the inventory after the big constructions in the woods.
Please-please? Anyone?
![Smile :)](./images/smilies/icon_e_smile.gif)
You don't need a mod for that:Yandersen wrote: Sun Jun 30, 2019 2:41 pm The aim is just to get rid of that wood trash accumulating in the inventory after the big constructions in the woods.
As for using steam in turning wood into petrochemicals,In fact, the vast majority of the 64,000,000 metric tons of sulfur produced worldwide in 2005 was byproduct sulfur from refineries and other hydrocarbon processing plants.
Yeah, ok, that sounds good. Didn't realize that someone was getting something out of it without the sulfuric acid. That said, I don't know about 2 -> 1... maybe 5 -> 1? Then the advanced sulfuric acid one can do something like 5 wood + 5 sulfuric acid -> 2 crude + 3 sulfuric acid (the article on this one said about how some of the sulfuric acid was recoverable). Also, with what you said about the Russian one being a dark brown, I wonder if that basic recipe should be more like wood -> heavy oil instead of crude?Yandersen wrote: Fri Jul 12, 2019 5:37 pm Well, yeah, any requirements like sulfuric acid, blue science and such will defeat the value of such mod. Or at least make the tech obsolete by the game time point at which it could be researched. However, thinking in that direction, I would suggest to do a 2 tiers of such tech - the basic direct wood->oil recipe and tech may be an inefficient startup option coming from red&green science stage, while the r&g&b option with addition of sulfuric acid may actually serve a role of an advanced version of the recipe. How about this?
{...} Actually, the idea of such mod came to me not from the article I linked, but from one russian video I've seen. The guy tightly stuffed the barrel with freshly cut wood, made a fire around it, and after some time, from the long output pipe going through the cold ground mass he started collecting drips of a water-oil mixture which separated into viscous flammable dark-brown layer on top and dirty water in the bottom. So for a mod, a direct conversion of wood into oil recipe does smell quite realistic considering it is a game. As for the article I linked before, the advanced recipe including sulfuric acid has the industrial flavor.
So yeah, there is a way to get both ideas implemented: two recipes - one basic (direct but slow, good as a startup) and one advanced (with sulfuric acid and blue science).
Likey-likey, yes? ^.^
Yeah, as BlueTemplar said, this is actually realistic. As one example: the production of low-sulfur diesel fuel.By the way, from a realistic point of view, getting sulfur from oil has as much realism as getting vitamins from water.I guess the balance has bigger priority than realism in Factorio.
I wouldn't say that modders necessarily look down on that, but more so that's often the reason we're modding in the first place, to make things a little more complex.P.S.: the thing I don't like about wood gasification mod is that it adds new materials like charcoal. The idea I propose perfectly fits into the vanilla without complicating anything more than it should. It is a nice goal modders often look down at, IMHO.
You can also use it to make lubricant (express belts) and crack it to light oil. I think using light oil to make solid fuel might be more efficient? Only need 10 units of light vs 20 of heavy per solid fuel (something which I completely forgot about until today). For 40 heavy oil, you can make 2 solid fuels, or crack it into 30 units of light oil and make 3 solid fuels.BlueTemplar wrote: Fri Jul 12, 2019 8:14 pm Hey, heavy oil rather than crude oil is interesting from a gameplay perspective !
You will be able to make solid fuel and use it in flame turrets, though that's pretty much it...
This could give you a good enough boost to be able to claim the oil that you're missing !
I remember that "acid rain" was a real thing in the 80's. Whole forests just died because the earth got too acidic. There where images of dead trees reaching to the horizon in the mainstream news. A lot of historic sandstone buildings had to be restored, because stone that was there for centuries had been literally washed away by the rain in years.BlueTemplar wrote: Fri Jul 12, 2019 5:57 pm Uh, what ?
https://en.wikipedia.org/wiki/HydrodesulfurizationIn fact, the vast majority of the 64,000,000 metric tons of sulfur produced worldwide in 2005 was byproduct sulfur from refineries and other hydrocarbon processing plants.
Except all the uses of heavy oil require other petrochemicals :FuryoftheStars wrote: Fri Jul 12, 2019 10:53 pmYou can also use it to make lubricant (express belts) and crack it to light oil.BlueTemplar wrote: Fri Jul 12, 2019 8:14 pm Hey, heavy oil rather than crude oil is interesting from a gameplay perspective !
You will be able to make solid fuel and use it in flame turrets, though that's pretty much it...
This could give you a good enough boost to be able to claim the oil that you're missing !
Been mulling this around in my head. Based on your feedback, I'm thinking of the following things. Let me know your thoughts.Yandersen wrote: Sat Jul 13, 2019 7:00 am Wow-wow, the thread goes viral!
I like everything mr FuryoftheStars came to, even the wood-> heavy oil idea, but only from the gameplay point of view. Because the direct wood cracking produces the whole mix of chemicals, not only the heavy hydrocarbons. The heavy (plus light, I suspect), collected as a single output product, was a result of a crude device setup described. I suspect the gaseous products were just escaping the chamber along with water vapor through the pipe since the gaseous fraction was not collected and could leave freely. Pretty sure, with adequate heating, chamber pressurizing, output water-cooling and gas-product collection we can output the whole range of factorio-oil products. Therefore, I am dare to suggest to expand the mod with another tech, allowing for one more recipe for the refinery this time:
Input:
Wood,
Water (for cooling),
Sulfuric acid (input only - assume the product recycled back reducing the required input);
Output:
Heavy oil,
Light oil,
Petroleum gas.
More like "the fully developed green science stage" : like half of green science techs (like non-personal roboports) need oil to be useful :Yandersen wrote: Sun Jul 14, 2019 12:23 pm So basically the purpose of basic wood processing is to just help the player with getting some oil-based products before the fully developed blue science stage
Yeah, my last playthrough I did the same. The empty barrels now lost somewhere in the logistic network.
Wanna hear something funny? Steam has me logged at 952 hours play time...Yandersen wrote: Sun Jul 14, 2019 5:48 pmYeah, my last playthrough I did the same. The empty barrels now lost somewhere in the logistic network.Would be wonderful to have a car with tank attachment or smg... XD