I rerolled some maps while the preview was open, and first lowered the Terrain->Moisture->Bias, then rerolled some more, than raised the bias to 0.0 (or close to it, I may have missed and landed on +-0.05). Crash happenend the moment I let go of my left mouse button.
I sadly can't reproduce it
The magic lamp mod I have installed shouldn't mess with terrain generation at all, so I'm guessing that it's an issue with the base game.
I attached the dump and log to be sure, and there is obviously no save file.
[0.17.52] Crash raising moisture bias in map gen: "EntityMapGenerationTask::generateCliffs"
[0.17.52] Crash raising moisture bias in map gen: "EntityMapGenerationTask::generateCliffs"
- Attachments
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- factorio-dump-current.dmp
- (645.59 KiB) Downloaded 62 times
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- factorio-current.log
- (10.17 KiB) Downloaded 86 times
Re: [0.17.52] Crash when raising moisture bias in map gen
And I crashed again, this time after clicking on the reroll button. As far as I can read the log, the crash seems to have happened both times in MapPreviewGenerators::MapPreviewWorker::computeEntities, but that could be just me misinterpreting the log.
- Attachments
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- crash.png (402 KiB) Viewed 1480 times
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- factorio-dump-current.dmp
- (717.47 KiB) Downloaded 89 times
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- factorio-current.log
- (9.36 KiB) Downloaded 96 times
Re: [0.17.52] Crash when raising moisture bias in map gen
And I crashed a third time at the same place by just rerolling again.
I'd guess that it crashes depending on the mapgen settings, since speedrunners would have found this problem long ago if it weren't. I'm using the following map exchange string:
which is the exchange string of Nefrums 100% 0.17 WR run.
I'd guess that it crashes depending on the mapgen settings, since speedrunners would have found this problem long ago if it weren't. I'm using the following map exchange string:
Code: Select all
>>>eNpjYBBkMGEAgtWrtOyB2I6DJTk/MYeB4YADDHMl5xcUpBbp5hel
IgtzJheVpqTq5meiKk7NS82t1E1KLAYqbrCHYY7Movw8dBNYi0vy81J
Xr1plDxcpKUpNLUbWyF1alJiXWZoL0dsAV8nA+KO66nVDixwDCP+vZ1
D4/x+EgawHQN+AMBiAVALFYIA1OSczLY2BQcERiJ1AIoyMjDBJKEPPA
cr4YA9hHEiCiXjCGH4OOKVUYAwTJHOMweAzEqNaZJ37w6oSoBVQVRwO
CAZEsgUsydj7duuC78cu2DH+Wfnxkm9Sgj2joavIuw9G6+yAkuwgdzP
BiVkzQWCnPcxPMDMf2EOlbtoznj0DAm/sGVlBOkRAhIMFkDjgzczAKM
AHZC3oARIKMvAQsYMZI+LAmAYG32A+eQxjXLZH9wcwIGxAhsuBiBMgg
hURyECXwQI+0gEiIYmQBWo1YkC2PgXhuZMwGw8jWY3mBsw4QPYCmogK
UsBzgexJgRMvmOGOAIbgBXYYz6HegZkBAT7YMzirMW8CAMI/oL8=<<<
- Attachments
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- factorio-dump-current.dmp
- (649.24 KiB) Downloaded 81 times
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- factorio-current.log
- (8.85 KiB) Downloaded 68 times
Re: [0.17.52] Crash when raising moisture bias in map gen
log 1
log 2 - same as log 1
log 3 - extra CliffGenerator-crossingsForChunk at call stack
Re: [0.17.52] Crash raising moisture bias in map gen: "EntityMapGenerationTask::generateCliffs"
Thanks for the report however I can't reproduce what you describe. When I test it out it works perfectly every time. That makes me suspect hardware issues on your end.
If you want to get ahold of me I'm almost always on Discord.