[Rseding91] Crash while saving [0.17.52]

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atomjon
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[Rseding91] Crash while saving [0.17.52]

Post by atomjon »

[0.17.52]
I did have some mods:
  • LTN
  • LTN Content reader
  • Recursive Blueprints
  • miniloader
  • OptereLib
I Tryed to make a self expanding solar array using Recursive blueprint and LTN. I think i left a Blueprint Placer on :roll: , while saving. Anyway here is my crash report
https://drive.google.com/open?id=1Jn5li ... FA-5rwNaYh

Dominik
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Re: Crash while saving [0.17.52]

Post by Dominik »

Wow, 100MB log file. Interesting.
It is unlikely though that we would be able to know what happened without the save and a way to reproduce it. Do you have it?

Rseding91
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Re: Crash while saving [0.17.52]

Post by Rseding91 »

Wow as well. I'm also very interested in any way you have to reproduce that crash.
If you want to get ahold of me I'm almost always on Discord.

Dominik
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Re: Crash while saving [0.17.52]

Post by Dominik »

"Recursive blueprints". That sounds like trouble.

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DaveMcW
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Re: Crash while saving [0.17.52]

Post by DaveMcW »

I was able to reproduce the crash. Run this console command and then save the game.

Code: Select all

/c
blueprint = game.player.surface.create_entity{name="item-on-ground", position={0,0}, stack="blueprint"}.stack
blueprint.import_stack("0eNp1jsEKgzAQRP9lzrEYapHmV0opardlQTchiVKR/HsTvfTS28yw83Y29ONMzrNEmA08WAkwtw2B39KNJYurIxhwpAkK0k3FhWiFqtfspRsISYHlSR8Yne4KJJEj0wHazfqQeerJ54M/CAVnQ25ZKT8zqapPF4X1EKlg9wXmZ7DCQj7slfZc6/aq26ZpUvoCT4xGPg==")
blueprint.build_blueprint{
  surface = game.player.surface,
  force = game.player.force,
  position = {2147483647, 0},
  force_build = true,
}
Log file

Rseding91
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Re: [Rseding91] Crash while saving [0.17.52]

Post by Rseding91 »

Thanks for the command. I was able to reproduce the problem with that and it's now fixed for the next version of 0.17.
If you want to get ahold of me I'm almost always on Discord.

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