The fact is, my internet connection is normal the same way I was running an "7 days to die" server without problems. Actually, this issue started after 0.17 with big maps only, the 0.16 version and smaller maps it doesn't happen.


Your internet connection isn't the problem. As Loewchen said, the problem is that your computer is taking longer to process game ticks than the server. Hence it gets behind the server and struggles (and probably even can't) catch up. The normal solution is to reduce the speed of the server by running the following commandJihatden wrote: Fri Jun 21, 2019 11:16 pm My internet connection is not the best in the world but is pretty much ok, and the server is nearby here.
Code: Select all
/c game.speed=0.9
Thanks for the tip, I'll try it and see if it helps.Zavian wrote: Sun Jun 23, 2019 12:19 amYour internet connection isn't the problem. As Loewchen said, the problem is that your computer is taking longer to process game ticks than the server. Hence it gets behind the server and struggles (and probably even can't) catch up. The normal solution is to reduce the speed of the server by running the following commandJihatden wrote: Fri Jun 21, 2019 11:16 pm My internet connection is not the best in the world but is pretty much ok, and the server is nearby here.Code: Select all
/c game.speed=0.9
(That might need to be typed twice, and will disable achievements).
Long term you probably also want to transition to a UPS friendly base design.
It's a private/not listed server.dog80 wrote: Sun Jun 23, 2019 12:21 am sidequestion: why would you want to play this game in multiplayer?... there are only people messing with your builds and blueprints its a headache, dont do it and save yourself nerves big times.