Hello, I have encountered an issue. It appears that the localised_name field does not get used to set the display names of autoplace controls in the new game menu.
I would request that much like how other prototypes can have in game language updated programmatically, that autplace controls can be as well. 
Below is some example code:
data:extend(
{
    {
        type = "autoplace-control",
        name = "resource",
        richness = true,
        order = 1,
        category="resource",         
        localised_name = {"autoplace-control-names.generic-autoplace", "anything"}
    },
    {
    type = "noise-layer",
    name = "resource",
    },
})
Locale file
[autoplace-control-names]
generic-autoplace=__1__
It appears that this locale entry still exists in game, it just isn't being used for the new game menu. Here is a command that can be run in game to show.
/c game.print{"autoplace-control-names.generic-autoplace", "anything"}
This would help decouple prototype names used under the hood from affecting the in game display text used (my motivation for submitting this request).
Thank you for your time.
			
			
									
									
						[0.17.48] Ability to programmatically set locale for autoplace controls
Re: [0.17.48] Ability to programmatically set locale for autoplace controls
This was fixed in 0.17.49.
			
			
									
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