Storage tank, turbine, etc beyond the first one right next to a pump or offshore pump will never fully fill. If a another entity (pipe, turbine, tank) is placed at the end and then removed, then things fill completely for that one instance until fluid is drained below the maximum.
What I did:
Placed two tanks directly to an offshore pump, ran game speed at 1000 to see if they would both fill completely.
What happened:
The first tank filled to 25k, the second one did not.
What I expected to happen:
The second tank would fill completely to 25k...at least eventually.
This happens in various situations involving filling pipes, turbines, engines, tanks. The pipes and other entities will never be fully filled. Shown in the video is a simple example, but it makes sense why larger contraptions and circuits don't work as expected if even this doesn't work:
https://youtu.be/rwU6_kclBk0
[0.17.50] Fluid not completely filling unless "end" entity placed/removed
Re: [0.17.50] Fluid not completely filling unless "end" entity placed/removed
Hi, this behavior has been there for many year and is known. The new fluid algorithm is still to come so there is no reason for fixes in the old one.