Deadlocks Stacking for Pyanodons mods
Moderator: pyanodon
Re: Deadlocks Stacking for Pyanodons mods
version 0.3.3 up now
with
aluminium and nickel plate
with
aluminium and nickel plate
Re: Deadlocks Stacking for Pyanodons mods
new version aviable:
changelog: 0.3.4
added to stacking
for
py coal processing:
nexelit plate, chromium
for
py raw ores:
tin plate,lead plate, titanium plate,
zinc plate, duralumin, silver plate, super steel,
stainless steel, tinned cable and solder
i will cross my fingers and hope it is stable now
changelog: 0.3.4
added to stacking
for
py coal processing:
nexelit plate, chromium
for
py raw ores:
tin plate,lead plate, titanium plate,
zinc plate, duralumin, silver plate, super steel,
stainless steel, tinned cable and solder
i will cross my fingers and hope it is stable now
- SuperSandro2000
- Filter Inserter
- Posts: 742
- Joined: Sun Jan 12, 2014 3:54 am
- Contact:
Re: Deadlocks Stacking for Pyanodons mods
Could you add a changelog.txt to your mod like I did here https://mods.factorio.com/mod/Sandros-fixes/changelog ?chrisdec wrote: ↑Sat Dec 29, 2018 3:13 pmnew version aviable:
changelog: 0.3.4
added to stacking
for
py coal processing:
nexelit plate, chromium
for
py raw ores:
tin plate,lead plate, titanium plate,
zinc plate, duralumin, silver plate, super steel,
stainless steel, tinned cable and solder
i will cross my fingers and hope it is stable now
Please call me simply Sandro.
My Main Mods: Sandro's fixes, Expanded Rocket Payloads Touched by an AngelBob and more can be found here
My Main Mods: Sandro's fixes, Expanded Rocket Payloads Touched by an AngelBob and more can be found here
Re: Deadlocks Stacking for Pyanodons mods
found it thanks added in from now onSuperSandro2000 wrote: ↑Thu Jan 03, 2019 12:55 pmCould you add a changelog.txt to your mod like I did here https://mods.factorio.com/mod/Sandros-fixes/changelog ?chrisdec wrote: ↑Sat Dec 29, 2018 3:13 pmnew version aviable:
changelog: 0.3.4
added to stacking
for
py coal processing:
nexelit plate, chromium
for
py raw ores:
tin plate,lead plate, titanium plate,
zinc plate, duralumin, silver plate, super steel,
stainless steel, tinned cable and solder
i will cross my fingers and hope it is stable now
Re: Deadlocks Stacking for Pyanodons mods
new version out:
changelog in mod portal from now on
changelog in mod portal from now on
Re: Deadlocks Stacking for Pyanodons mods
more items added to stacking
Re: Deadlocks Stacking for Pyanodons mods
hello everyone,
i can't convert this mod to 0.17 untill all the desired mods (from pyanodon and deadlock) are changed
untill then i will keep this mod updated with stuff to stack on the 0.16 branch
i can't convert this mod to 0.17 untill all the desired mods (from pyanodon and deadlock) are changed
untill then i will keep this mod updated with stuff to stack on the 0.16 branch
Re: Deadlocks Stacking for Pyanodons mods
hey everyone,
mod converted to 0.17 have fun
mod converted to 0.17 have fun
Re: Deadlocks Stacking for Pyanodons mods
hello everyone,
i just want to let you know that for the moment deadlock crating machine is causing issues with my mod (you have to deactivate it)
also im asking to anyone who has experiance with mods iff they can help me on this issue
here is the problem
help is really appriciated
i just want to let you know that for the moment deadlock crating machine is causing issues with my mod (you have to deactivate it)
also im asking to anyone who has experiance with mods iff they can help me on this issue
here is the problem
help is really appriciated
Re: Deadlocks Stacking for Pyanodons mods
the entry for molybdenite-dust in migrations/shared.lua is wrong, it is
{ item = "molybdenite-dust", item = nil, stage = 1 },
and should be
{ item = "molybdenite-dust", icon = nil, stage = 1 },
it's setting the item slot to nil, and then passing that nil in to deadlock_crating.create(), which explodes when it tries logging the item name for debug purposes
{ item = "molybdenite-dust", item = nil, stage = 1 },
and should be
{ item = "molybdenite-dust", icon = nil, stage = 1 },
it's setting the item slot to nil, and then passing that nil in to deadlock_crating.create(), which explodes when it tries logging the item name for debug purposes
Re: Deadlocks Stacking for Pyanodons mods
och i see now
how on earth could i miss that thanks reapersms
normal i triple check my stuff before i upload it
thanks for checking it for me you will be added to my changelog for helping
how on earth could i miss that thanks reapersms
normal i triple check my stuff before i upload it
thanks for checking it for me you will be added to my changelog for helping
Re: Deadlocks Stacking for Pyanodons mods
Hey again,
i know its been a while but im back playing factorio and updated my original mod to factorio version 0.17. Especially i included the items chrisdec added to his fork, reorganised some code to make further modifications easier and adopt it to the new stacking mod by shanemadden (in a way such that stacks of coke and ash still have a fuel value).
I hope you enjoy it and am still interested in feedback which items to include into the mod.
i know its been a while but im back playing factorio and updated my original mod to factorio version 0.17. Especially i included the items chrisdec added to his fork, reorganised some code to make further modifications easier and adopt it to the new stacking mod by shanemadden (in a way such that stacks of coke and ash still have a fuel value).
I hope you enjoy it and am still interested in feedback which items to include into the mod.
Re: Deadlocks Stacking for Pyanodons mods
hey the ghost, welcome backThe_Ghost wrote: ↑Tue May 14, 2019 1:53 pmHey again,
i know its been a while but im back playing factorio and updated my original mod to factorio version 0.17. Especially i included the items chrisdec added to his fork, reorganised some code to make further modifications easier and adopt it to the new stacking mod by shanemadden (in a way such that stacks of coke and ash still have a fuel value).
I hope you enjoy it and am still interested in feedback which items to include into the mod.
i see you have added all the items ive been using in my mod
so what should i do now?
my mod has been very succesfull so far and i want to continue updating the mod
also a very humble request can you pretty please add me as mod collaborator?
Re: Deadlocks Stacking for Pyanodons mods
You have a PM to discuss the future development.
Re: Deadlocks Stacking for Pyanodons mods
to everyone,
i would like to say that im depreciating my deadlock4pyanodon mod
its been fun keeping this mod alive when he was gone
but this means im not gone, from now on im working with The_Ghost on his mod and i will frequently add stuff to the stacking for pyanodon mod
i would like to say that im depreciating my deadlock4pyanodon mod
its been fun keeping this mod alive when he was gone
but this means im not gone, from now on im working with The_Ghost on his mod and i will frequently add stuff to the stacking for pyanodon mod
Re: Deadlocks Stacking for Pyanodons mods
Could somebody confirm or disconfirm please that https://mods.factorio.com/mod/Deadlocks ... 000bc6fe0f can be fixed on this mod's side? I'm playing an ABPy+ game and I cannot migrate. Deadlock has introduced new functions to combat this in the latest update.
Re: Deadlocks Stacking for Pyanodons mods
hello,YunoAloe wrote: ↑Tue Jun 18, 2019 4:16 pmCould somebody confirm or disconfirm please that https://mods.factorio.com/mod/Deadlocks ... 000bc6fe0f can be fixed on this mod's side? I'm playing an ABPy+ game and I cannot migrate. Deadlock has introduced new functions to combat this in the latest update.
did you remove deadlockstacking4pyanodon mod? this mod is depreciated
you have to use deadlockstackingforpyanodon mod now
also i dont have any issues on my end and im using the recent updates
as i see your message on the mod portal this mod is not listed in the error page
and we are very sorry for the late message
Re: Deadlocks Stacking for Pyanodons mods
Yes, I replaced 1 mod by the other. Do you use Bob's & Angel's along with https://mods.factorio.com/mod/PyCoalTBaA ?chrisdec wrote: ↑Tue Jun 18, 2019 6:27 pmhello,YunoAloe wrote: ↑Tue Jun 18, 2019 4:16 pmCould somebody confirm or disconfirm please that https://mods.factorio.com/mod/Deadlocks ... 000bc6fe0f can be fixed on this mod's side? I'm playing an ABPy+ game and I cannot migrate. Deadlock has introduced new functions to combat this in the latest update.
did you remove deadlockstacking4pyanodon mod? this mod is depreciated
you have to use deadlockstackingforpyanodon mod now
also i dont have any issues on my end and im using the recent updates
as i see your message on the mod portal this mod is not listed in the error page
and we are very sorry for the late message
- Deadlock989
- Smart Inserter
- Posts: 2529
- Joined: Fri Nov 06, 2015 7:41 pm
Re: Deadlocks Stacking for Pyanodons mods
Similar issues with a similar message were reported recently where Py and another mod were in conflict. If two overhaul mods give an item the same name - in this case solid-coke - and a third mod tries to stack that item, the icon size has to be the same in both overhaul mods or there's a chance you'll get this kind of error, depending on mod load order. The order of gradual carnage goes something like this:YunoAloe wrote: ↑Tue Jun 18, 2019 6:33 pmYes, I replaced 1 mod by the other. Do you use Bob's & Angel's along with https://mods.factorio.com/mod/PyCoalTBaA ?
- Mod A creates an item with an icon size of 64
- Mod B overwrites that item with an icon size of 32
- The third party stacking mod sends a call to DSB to stack what it thinks is Mod A's item, size 64, but it's Mod B's item now, size 32
- Boom.
Or the other way around.
Possible solutions are:
- The overhaul mods could all update their icons to 64, which is going to be the Factorio default by the time it leaves early access.
- The third party stacking mod could check to see if the items still have the expected icon size before trying to stack them.
- Third party stacking mods could use their own customised icons like they've been advised and stop eating up everyone's FPS.
Re: Deadlocks Stacking for Pyanodons mods
Btw since Py released new graphics for ores just last week, their stacked icons are messed now.Deadlock989 wrote: ↑Tue Jun 18, 2019 7:18 pm- Third party stacking mods could use their own customised icons like they've been advised and stop eating up everyone's FPS.