Hey guys,
game crashed on single player sandbox mode, when setting signals on rails.
What have I done? I tried to play around with rail formations like shown in the attached screenshots. Somewhere between screenshot 1 and 2 the crash happened (the second screenshot was done after the reload of latest save game). Unfortunately I was not able to reproduce the error, so I hope this information will be enough for you.
Best regards,
r-kane
[kovarex] [0.17.50] Crash while setting rail signals "outgoingBlock->getInboundSignals().count(this) was not true"
[kovarex] [0.17.50] Crash while setting rail signals "outgoingBlock->getInboundSignals().count(this) was not true"
- Attachments
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- This state is after trying to reproduce the crash and how I wanted to set my signals.
- 20190618212721_1.jpg (2.81 MiB) Viewed 1122 times
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- This state is from before the crash
- 20190618212250_1.jpg (2.83 MiB) Viewed 1122 times
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- factorio-dump-current.dmp
- Dump
- (776.06 KiB) Downloaded 80 times
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- factorio-current.log
- Log
- (10.24 KiB) Downloaded 79 times
Re: [0.17.50] Crash while setting rail signals
log
looks like something newCan you provide save file?
Re: [0.17.50] Crash while setting rail signals
Here you are, hope you can somehow recreate this issue with it.
The most current savegame (_Autosave3) was corrupted by the crash by the way. This one is from Autosave2, then a save by advancing and trying to reproduce the problem, which I wasn't able to.
The most current savegame (_Autosave3) was corrupted by the crash by the way. This one is from Autosave2, then a save by advancing and trying to reproduce the problem, which I wasn't able to.
- Attachments
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- SP.Sandbox.zip
- (6.85 MiB) Downloaded 75 times
Re: [kovarex] [0.17.50] Crash while setting rail signals "outgoingBlock->getInboundSignals().count(this) was not true"
Hello, I tried to reproduce it, but I couldn't.