heat interface .. set power?
heat interface .. set power?
I was excited when you announced the new heat interface, but having tried it, i'm very disappointed.
You can only set it's temperature which eliminates most modding use-cases.
The idea was replacing the invisible reactor in the realistic reactors mod with it, so we don't have to replace it all the time when the power output changes.
Thats why i'd suggest making the power output adjustable, instead of just locking it's temperature.
You can only set it's temperature which eliminates most modding use-cases.
The idea was replacing the invisible reactor in the realistic reactors mod with it, so we don't have to replace it all the time when the power output changes.
Thats why i'd suggest making the power output adjustable, instead of just locking it's temperature.
creator of 55 mods
My api requests/suggestions: ui relative for overlay||Grenade arc||Player Modifiers||textbox::selection||Singleplayer RCON||disable car's ground sounds
My api requests/suggestions: ui relative for overlay||Grenade arc||Player Modifiers||textbox::selection||Singleplayer RCON||disable car's ground sounds
Re: heat interface .. set power?
The heat interface does not output or consume power, what exactly are you talking about?
I'm an admin over at https://wiki.factorio.com. Feel free to contact me if there's anything wrong (or right) with it.
-
- Filter Inserter
- Posts: 503
- Joined: Tue Jun 26, 2018 10:14 am
- Contact:
Re: heat interface .. set power?
Maybe we need a new, heat power interface. I agree it would be useful.
Re: heat interface .. set power?
currently you'd have to use some kind of reactor dummy, with all its complications.
In its current form, i don't see the heat interface being useful for any kind of mod, only for debugging or testing stuff.
In its current form, i don't see the heat interface being useful for any kind of mod, only for debugging or testing stuff.
creator of 55 mods
My api requests/suggestions: ui relative for overlay||Grenade arc||Player Modifiers||textbox::selection||Singleplayer RCON||disable car's ground sounds
My api requests/suggestions: ui relative for overlay||Grenade arc||Player Modifiers||textbox::selection||Singleplayer RCON||disable car's ground sounds
Re: heat interface .. set power?
What changes would make it useful for you?
I'm an admin over at https://wiki.factorio.com. Feel free to contact me if there's anything wrong (or right) with it.
Re: heat interface .. set power?
to be able to simply set the power output like on the electric-energy-interface.
The target temperature property (or if you have to remove that, the "max_temperature" property) might also be useful, if i imagine other use cases.
I don't think people would need to set the specific heat (heat buffer size) dynamically, that can probably remain in the prototype... it's still pretty simple to just replace the entity in the rare case
Maybe you could also allow negative values, though i'm not sure if that would even be helpful, since there wouldn't be a way to read how much heat the interface consumed. (just like the infinity chest isn't really useful for normal mods since it has no valid "products finished" (or "products destroyed") property/array)
The target temperature property (or if you have to remove that, the "max_temperature" property) might also be useful, if i imagine other use cases.
I don't think people would need to set the specific heat (heat buffer size) dynamically, that can probably remain in the prototype... it's still pretty simple to just replace the entity in the rare case
Maybe you could also allow negative values, though i'm not sure if that would even be helpful, since there wouldn't be a way to read how much heat the interface consumed. (just like the infinity chest isn't really useful for normal mods since it has no valid "products finished" (or "products destroyed") property/array)
Last edited by ownlyme on Tue Jun 18, 2019 7:24 am, edited 1 time in total.
creator of 55 mods
My api requests/suggestions: ui relative for overlay||Grenade arc||Player Modifiers||textbox::selection||Singleplayer RCON||disable car's ground sounds
My api requests/suggestions: ui relative for overlay||Grenade arc||Player Modifiers||textbox::selection||Singleplayer RCON||disable car's ground sounds
Re: heat interface .. set power?
We are have infinity chests for items, infinity pipes for fluids, electric energy interface for electric energy. We have also void energy source for free power by entities.
Why heat cheating is much more complicated?
Re: heat interface .. set power?
The electric energy interface is very useful, though it could use a "input-flow limit" setting.darkfrei wrote: Tue Jun 18, 2019 7:24 amWe are have infinity chests for items, infinity pipes for fluids, electric energy interface for electric energy. We have also void energy source for free power by entities.
Why heat cheating is much more complicated?
> https://mods.factorio.com/mod/Turret-Shields / prototypes / energy_interfaces.lua (39 electric energy interfaces in my case, and i still get complaints that my "infinite research" isn't really infinite^^)
There are probably even mods who use it for electricity production instead of consumption, so i wouldn't really call that one a pure cheating interface.
For the pipes and chests i aggree though, their use seems quite limited.. (see my post above)
creator of 55 mods
My api requests/suggestions: ui relative for overlay||Grenade arc||Player Modifiers||textbox::selection||Singleplayer RCON||disable car's ground sounds
My api requests/suggestions: ui relative for overlay||Grenade arc||Player Modifiers||textbox::selection||Singleplayer RCON||disable car's ground sounds
Re: heat interface .. set power?
The RITEG is internally just an electric energy interface, it's very powerful tool for a lot of mod realizations.ownlyme wrote: Tue Jun 18, 2019 7:29 am There are probably even mods who use it for electricity production instead of consumption, so i wouldn't really call that one a pure cheating interface.
Re: heat interface .. set power?
As I said in my first reply, the heat interface does nothing with power. So please explain more what you want. If you say "let me set power output" that could mean you want it to consume heat and produce power, or produce power only and do nothing with heat. None of those things make sense without further explanation. Your second paragraph is even more confusing, the interface can already consume heat. So please explain what exactly you want and what your use case is. Something like "I want to make an entity that has the same heat as a fully powered reactor whenever I need it, no cost, no startup time" - this was my aim, so what is yours?ownlyme wrote: Tue Jun 18, 2019 7:03 am to be able to simply set the power output like on the electric-energy-interface.
The target temperature property (or if you have to remove that, the "max_temperature" property) might also be useful, if i imagine other use cases.
I don't think people would need to set the specific heat (heat buffer size) dynamically, that can probably remain in the prototype... it's still pretty simple to just replace the entity in the rare case
Maybe you could also allow negative values, though i'm not sure if that would even be helpful, since there wouldn't be a way to read how much heat the interface consumed. (just like the infinity chest isn't really useful for normal mods since it has no valid "products finished" (or "products destroyed") property/array)
The heat interface works the same way as the infinity pipe - you set a min/max/exact and it consumes/produces fluid/heat accordingly. By that measure, both of them are equally useful. If you want something else from the heat interface, please explain what you want, I am not a mind-reader.darkfrei wrote: Tue Jun 18, 2019 7:24 am We are have infinity chests for items, infinity pipes for fluids, electric energy interface for electric energy. We have also void energy source for free power by entities.
Why heat cheating is much more complicated?
I'm an admin over at https://wiki.factorio.com. Feel free to contact me if there's anything wrong (or right) with it.
Re: heat interface .. set power?
Nevermind, I found what I need https://wiki.factorio.com/Prototype/HeatInterface
Upd:
What the energy is inside of the one degree?
Upd:
What the energy is inside of the one degree?
Last edited by darkfrei on Thu Jun 20, 2019 9:38 am, edited 1 time in total.
Re: heat interface .. set power?
with power i mean the heat produced per tick.Bilka wrote: Tue Jun 18, 2019 8:51 amAs I said in my first reply, the heat interface does nothing with power. So please explain more what you want. If you say "let me set power output" that could mean you want it to consume heat and produce power, or produce power only and do nothing with heat. None of those things make sense without further explanation. Your second paragraph is even more confusing, the interface can already consume heat. So please explain what exactly you want and what your use case is. Something like "I want to make an entity that has the same heat as a fully powered reactor whenever I need it, no cost, no startup time" - this was my aim, so what is yours?ownlyme wrote: Tue Jun 18, 2019 7:03 am to be able to simply set the power output like on the electric-energy-interface.
The target temperature property (or if you have to remove that, the "max_temperature" property) might also be useful, if i imagine other use cases.
I don't think people would need to set the specific heat (heat buffer size) dynamically, that can probably remain in the prototype... it's still pretty simple to just replace the entity in the rare case
Maybe you could also allow negative values, though i'm not sure if that would even be helpful, since there wouldn't be a way to read how much heat the interface consumed. (just like the infinity chest isn't really useful for normal mods since it has no valid "products finished" (or "products destroyed") property/array)
The heat interface works the same way as the infinity pipe - you set a min/max/exact and it consumes/produces fluid/heat accordingly. By that measure, both of them are equally useful. If you want something else from the heat interface, please explain what you want, I am not a mind-reader.darkfrei wrote: Tue Jun 18, 2019 7:24 am We are have infinity chests for items, infinity pipes for fluids, electric energy interface for electric energy. We have also void energy source for free power by entities.
Why heat cheating is much more complicated?
I basically want a nuclear reactor without fuel cells where i can adjust the output in-game
the second paragraph refers to my first suggestion, being able to set a negative amount to make it "cool down" by a certain amount per tick.
basically every time i say power or energy in context of the heat interface, i mean heat - since heat is a form of energy
creator of 55 mods
My api requests/suggestions: ui relative for overlay||Grenade arc||Player Modifiers||textbox::selection||Singleplayer RCON||disable car's ground sounds
My api requests/suggestions: ui relative for overlay||Grenade arc||Player Modifiers||textbox::selection||Singleplayer RCON||disable car's ground sounds
-
- Long Handed Inserter
- Posts: 96
- Joined: Sun Mar 25, 2018 5:34 am
- Contact:
Re: heat interface .. set power?
Is this not literally what the heat interface entity does?
Re: heat interface .. set power?
I want to simulate a solar collector with the heating power exactly 6000 kW, is it possible with heat interface?Staplergun wrote: Sat Jul 20, 2019 5:12 am Is this not literally what the heat interface entity does?
Re: heat interface .. set power?
data.raw["heat-interface"]["heat-interface"].heat_buffer.max_transfer = "6000kW"
The wiki page documenting this is non-existent though.
The wiki page documenting this is non-existent though.
Re: heat interface .. set power?
no.Staplergun wrote: Sat Jul 20, 2019 5:12 am Is this not literally what the heat interface entity does?
DaveMcW wrote: Sat Jul 20, 2019 11:46 am data.raw["heat-interface"]["heat-interface"].heat_buffer.max_transfer = "6000kW"
The wiki page documenting this is non-existent though.
creator of 55 mods
My api requests/suggestions: ui relative for overlay||Grenade arc||Player Modifiers||textbox::selection||Singleplayer RCON||disable car's ground sounds
My api requests/suggestions: ui relative for overlay||Grenade arc||Player Modifiers||textbox::selection||Singleplayer RCON||disable car's ground sounds
Re: heat interface .. set power?
Okay this wouldnt work for my purposes, as the heat interface's temperature would always be like 1 degree below what it is set to.ownlyme wrote: Sat Jul 20, 2019 12:03 pmDaveMcW wrote: Sat Jul 20, 2019 11:46 am data.raw["heat-interface"]["heat-interface"].heat_buffer.max_transfer = "6000kW"
The wiki page documenting this is non-existent though.This might be a good idea, but i wanted to get a way from periodically replacing my entities..
But i need to read the temperature, thus require it to heat up normally.
creator of 55 mods
My api requests/suggestions: ui relative for overlay||Grenade arc||Player Modifiers||textbox::selection||Singleplayer RCON||disable car's ground sounds
My api requests/suggestions: ui relative for overlay||Grenade arc||Player Modifiers||textbox::selection||Singleplayer RCON||disable car's ground sounds
Re: heat interface .. set power?
So use a heat-interface attached to a heat pipe. The heat-interface provides throttled free power, the heat-pipe heats up and can be read.
Re: heat interface .. set power?
that would probably be just as a big workaround as just using a reactor..DaveMcW wrote: Mon Jul 22, 2019 4:57 am So use a heat-interface attached to a heat pipe. The heat-interface provides throttled free power, the heat-pipe heats up and can be read.
creator of 55 mods
My api requests/suggestions: ui relative for overlay||Grenade arc||Player Modifiers||textbox::selection||Singleplayer RCON||disable car's ground sounds
My api requests/suggestions: ui relative for overlay||Grenade arc||Player Modifiers||textbox::selection||Singleplayer RCON||disable car's ground sounds