Friday Facts #297 - New resource icons

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coppercoil
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Re: Friday Facts #297 - New resource icons

Post by coppercoil » Tue Jun 11, 2019 7:59 pm

Cadde wrote:
Fri May 31, 2019 10:58 pm
I never look at the items on a belt to see if it's compressed or not. That would be maddening.
I just use the debug tools (even though they are not meant for gameplay stuff) until we get a better way of detecting usage.
What tools do you use to test belt compression?

Cadde
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Re: Friday Facts #297 - New resource icons

Post by Cadde » Tue Jun 11, 2019 8:11 pm

Debug mode.

EDIT: This...

Image

Jupiter
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Re: Friday Facts #297 - New resource icons

Post by Jupiter » Thu Jun 13, 2019 9:07 pm

I don't know if this has been said but randomized ores have 1 major disadvantage:

If belts aren't completely packed but for, say 90%, then this is almost impossible to spot because you cannot see the distance between ores anymore.

Qon
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Re: Friday Facts #297 - New resource icons

Post by Qon » Thu Jun 13, 2019 10:24 pm

Jupiter wrote:
Thu Jun 13, 2019 9:07 pm
I don't know if this has been said but randomized ores have 1 major disadvantage:

If belts aren't completely packed but for, say 90%, then this is almost impossible to spot because you cannot see the distance between ores anymore.
You could at least read the post before yours. You sound like a troll.

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Re: Friday Facts #297 - New resource icons

Post by Jupiter » Fri Jun 14, 2019 7:27 am

Qon wrote:
Thu Jun 13, 2019 10:24 pm
Jupiter wrote:
Thu Jun 13, 2019 9:07 pm
I don't know if this has been said but randomized ores have 1 major disadvantage:

If belts aren't completely packed but for, say 90%, then this is almost impossible to spot because you cannot see the distance between ores anymore.
You could at least read the post before yours. You sound like a troll.
Ow.... Hahahah brilliant. Too bad I didn't know this before

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SuperSandro2000
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Re: Friday Facts #297 - New resource icons

Post by SuperSandro2000 » Thu Jun 27, 2019 10:39 am

I like the new resource icons.

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