What about a grafic update?
What about a grafic update?
Fectorio is an old game. That doesnt mean it is bad or not entertaining but the grafics are not the best anymore. And to compete with other games (like Satisfactory) someting should change. A new grafic update would be perfect. For the players which like the current texstures, there will be a button to change between new and old. Now everyone is happy
- Deadlock989
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Re: What about a grafic update?
It's not even out of early access yet.
The graphics are being updated literally all the time.
Re: What about a grafic update?
This. Also the graphics are "old schoolish" on purpose. If you pay attention, you'll see that a lot of care has been taken into making graphics to look exactly as they do.Deadlock989 wrote: Mon Jun 10, 2019 8:45 amIt's not even out of early access yet.
The graphics are being updated literally all the time.
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- benwillard
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Re: What about a grafic update?
Would you want a realist Tetris?
If you want a big factory you need "poor" graphics. Factorio is about efficience, not about realism. Visual effects aren't the game. Calculating rotations and raytracing takes a lot of time. Factorio massively uses short tables of precalculated values, dramatically enhancing the perfs but limitating cam effects. it's a neo-oldschool game... This is the end of graphic enhancements and the come-back of real good games ideas
remember "Archipelagos"? Try it.
I'd rather play a pixellized game that can hold an "infinite" number of entities than a poor-coded visually realist game like Cities:Skylines, where your city is (very) limited by your computer perfs : a good ol' 65535 (vehicles) is a limit, lol. So it aims to be used for big cities, but can't, because bad choices at all levels make the game require high-end GPU&CPU and a lot of RAM. It's a game "by/for" graphists. Factorio is a game "by/for" devs.
In the performances/aesthetics balance, Factorio chooses the performances. The content, not the style. Factorio can run on "smallish" (for a gamer) configs, and I hope that if it's graphically enhanced there will be ways to remove ALL useless "beautification". Devs tend to think that all their potential players are hard-gamers using a high-end computer... But the complexity of Factorio comes from the simplicity of its mechanisms. Like Chess vs Go, you know...
So: Useless perf-eating aesthetics are for toys. Realism has nothing to do with Factorio (everything else is just a toy) and has to be minimalist. What is relevant is not pixellized non-moving trees, smoke, or shadows, but the game mechanics. Allowing the maximum extension for the Factory.
If you want a big factory you need "poor" graphics. Factorio is about efficience, not about realism. Visual effects aren't the game. Calculating rotations and raytracing takes a lot of time. Factorio massively uses short tables of precalculated values, dramatically enhancing the perfs but limitating cam effects. it's a neo-oldschool game... This is the end of graphic enhancements and the come-back of real good games ideas
![Smile :)](./images/smilies/icon_e_smile.gif)
I'd rather play a pixellized game that can hold an "infinite" number of entities than a poor-coded visually realist game like Cities:Skylines, where your city is (very) limited by your computer perfs : a good ol' 65535 (vehicles) is a limit, lol. So it aims to be used for big cities, but can't, because bad choices at all levels make the game require high-end GPU&CPU and a lot of RAM. It's a game "by/for" graphists. Factorio is a game "by/for" devs.
In the performances/aesthetics balance, Factorio chooses the performances. The content, not the style. Factorio can run on "smallish" (for a gamer) configs, and I hope that if it's graphically enhanced there will be ways to remove ALL useless "beautification". Devs tend to think that all their potential players are hard-gamers using a high-end computer... But the complexity of Factorio comes from the simplicity of its mechanisms. Like Chess vs Go, you know...
So: Useless perf-eating aesthetics are for toys. Realism has nothing to do with Factorio (everything else is just a toy) and has to be minimalist. What is relevant is not pixellized non-moving trees, smoke, or shadows, but the game mechanics. Allowing the maximum extension for the Factory.
Re: What about a grafic update?
Nott tryin to be offensive, but it's not old, it's simply just an art style. We get new graphics every patch or so. If you want to see remnants of the old gfx, look at item icons. That's what "old" factorio was like. I myself enjoy the feel and look of it, as it is now, the artstyle makes it unique. But to each his own I guess.Toastbrot wrote: Mon Jun 10, 2019 8:16 am Fectorio is an old game. That doesnt mean it is bad or not entertaining but the grafics are not the best anymore. And to compete with other games (like Satisfactory) someting should change. A new grafic update would be perfect. For the players which like the current texstures, there will be a button to change between new and old. Now everyone is happy
Pony/Furfag avatar? Opinion discarded.