[0.17.x] Unable to join multiplayer server

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werner.fletcher
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[0.17.x] Unable to join multiplayer server

Post by werner.fletcher » Mon Mar 04, 2019 12:29 pm

Hi all,

I'm having issues where users cannot connect to a multiplayer server that I'm hosting. The server is listed in the public servers, but when a user tries to join, they just get the error: "Couldn't establish network communication with server". Now I know you might say that it's port forwarding etc. but this is where it gets interesting...

I've got a 0.16.51 server and when I start that up (on the same host) it works 100%, people can connect and I didn't even have to forward any ports. The issue appears to only be with the 0.17.x servers. Does anyone know if there were changes in .17 that would explain this?

I've re-downloaded the server files and set up new servers with new saves and I'm using the same settings as the .16.51 server.

Windows firewall is completely switched off on the server. The server log does not log anything when a user tries to connect.
Server log:

Code: Select all

   0.001 2019-03-04 13:29:40; Factorio 0.17.4 (build 43174, win64, alpha)
   0.002 Operating system: Windows 8.1 
   0.002 Program arguments: "C:\Users\Administrator\Downloads\Factorio_0.17.4\bin\x64\factorio.exe" "--start-server-load-latest" "--server-settings" "C:\Users\Administrator\Downloads\Factorio_0.17.4\data\server-settings.json" 
   0.003 Read data path: C:/Users/Administrator/Downloads/Factorio_0.17.4/data
   0.003 Write data path: C:/Users/Administrator/Downloads/Factorio_0.17.4 [39015/61087MB]
   0.003 Binaries path: C:/Users/Administrator/Downloads/Factorio_0.17.4/bin
   0.016 System info: [CPU: Intel(R) Xeon(R) CPU           E5503  @ 2.00GHz, 4 cores, RAM: 1228/5119 MB, page: 1171/6847 MB, virtual: 100/134217727 MB, extended virtual: 0 MB]
   0.019 Running in headless mode
   0.030 Loading mod core 0.0.0 (data.lua)
   0.132 Loading mod base 0.17.4 (data.lua)
   0.621 Loading mod base 0.17.4 (data-updates.lua)
   0.867 Checksum for core: 3928040144
   0.868 Checksum of base: 60305742
   2.077 Info PlayerData.cpp:67: Local player-data.json available, timestamp 1551698345
   2.077 Info PlayerData.cpp:74: Cloud player-data.json unavailable
   2.082 Custom inputs active: 0
   2.084 Factorio initialised
   2.085 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/api-login?api_version=2
   3.708 Info HttpSharedState.cpp:147: Status code: 200
   3.708 Info AuthServerConnector.cpp:172: Got token from auth server for username(------).
   3.710 Info ServerSynchronizer.cpp:29: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
   3.710 Info ServerMultiplayerManager.cpp:714: updateTick(4294967295) changing state from(Ready) to(PreparedToHostGame)
   3.711 Info ServerMultiplayerManager.cpp:714: updateTick(4294967295) changing state from(PreparedToHostGame) to(CreatingGame)
   3.735 Loading map C:\Users\Administrator\Downloads\Factorio_0.17.4\saves\mLatest0.17.zip: 5128310 bytes.
   3.816 Loading Level.dat: 8889387 bytes.
   3.823 Info Scenario.cpp:147: Map version 0.17.2-4
   5.614 Loading script.dat: 328 bytes.
   5.620 Checksum for script C:/Users/Administrator/Downloads/Factorio_0.17.4/temp/currently-playing/control.lua: 2366710471
   5.626 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:34197}))
   5.626 Hosting game at IP ADDR:({0.0.0.0:34197})
   5.626 Info ServerMultiplayerManager.cpp:714: updateTick(1417396) changing state from(CreatingGame) to(InGame)
   5.652 Info ServerRouter.cpp:606: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197, pingpong3.factorio.com:34197, pingpong4.factorio.com:34197) for own address
   5.653 Info UDPSocket.cpp:39: Opening socket for broadcast
   5.907 Info ServerRouter.cpp:485: Own address is IP ADDR:({105.27.176.77:34197}) (confirmed by pingpong1)
   5.924 Info ServerRouter.cpp:485: Own address is IP ADDR:({105.27.176.77:34197}) (confirmed by pingpong3)
   5.975 Info ServerRouter.cpp:485: Own address is IP ADDR:({105.27.176.77:34197}) (confirmed by pingpong4)
   7.154 Info MatchingServer.cpp:86: Matching server game `4548323` has been created.
   7.159 Info ServerMultiplayerManager.cpp:643: Matching server connection resumed
User's log:

Code: Select all

   0.001 2019-03-04 13:33:13; Factorio 0.17.4 (build 43174, win64, steam)
   0.001 Operating system: Windows 10 (version 1803) 
   0.002 Program arguments: "F:\Games\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.002 Read data path: F:/Games/Steam/SteamApps/common/Factorio/data
   0.002 Write data path: C:/Users/mnkym_000/AppData/Roaming/Factorio [30608/237454MB]
   0.002 Binaries path: F:/Games/Steam/SteamApps/common/Factorio/bin
   0.015 System info: [CPU:        Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz, 8 cores, RAM: 7863/16351 MB, page: 14329/21215 MB, virtual: 4338/134217727 MB, extended virtual: 0 MB]
   0.015 Display options: [FullScreen: 0] [VSync: 0] [UIScale: automatic (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
   0.025 Available displays: 2
   0.026  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1080 Ti {0x80005, [0,0], 1920x1080, 32bit, 144Hz}
   0.026  [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 1080 Ti {0x80001, [1920,0], 1920x1080, 32bit, 60Hz}
   0.104 Display: 0 -> Adapter: 0, Output: 0
   0.273 Initialised Direct3D[0]: NVIDIA GeForce GTX 1080 Ti; driver: nvldumdx.dll 25.21.14.1735
   0.273   D3D Feature Level: 11.1, DXGI 1.5+
   0.273   [Local Video Memory] Budget: 9457MB, CurrentUsage: 2MB, Reservation: 0/5007MB
   0.273   [Non-Local Vid.Mem.] Budget: 7358MB, CurrentUsage: 0MB, Reservation: 0/3883MB
   0.273   Tiled resources: Tier 2
   0.273   Unified Memory Architecture: No
   0.273   BGR 565 Supported: Yes
   0.273   MaximumFrameLatency: 3, GPUThreadPriority: 0
   0.327 Desktop composition is active.
   0.327 Graphics settings preset: very-high
   0.327   Dedicated video memory size 11127 MB
   0.327 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: high-quality]
   0.327                   [Max load threads: 32] [Max texture size: 0] [Tex.Stream.: 0] [Low quality rotation: 0]
   0.419 DSound: Starting _dsound_update thread
   0.419 DSound: Enter _dsound_update; tid=128
   1.120 Razer Chroma Controller initialized.
   1.128 Loading mod core 0.0.0 (data.lua)
   1.214 Loading mod base 0.17.4 (data.lua)
   1.463 Loading mod base 0.17.4 (data-updates.lua)
   1.584 Checksum for core: 3928040144
   1.584 Checksum of base: 60305742
   2.218 Loading sounds...
   2.302 Info PlayerData.cpp:69: Local player-data.json unavailable
   2.302 Info PlayerData.cpp:72: Cloud player-data.json available, timestamp 1551698612
   2.311 Info CropCache.cpp:57: Exception while loading crop cache: The file is from previous game version. This can be probably ignored
   2.372 Crop bitmaps.
   4.312 Parallel Sprite Loader initialized (threads: 7)
  14.620 Initial atlas bitmap size is 16384
  14.658 Created atlas bitmap 16384x16380 [none]
  14.665 Created atlas bitmap 16384x11284 [none]
  14.666 Created atlas bitmap 16384x2116 [decal]
  14.668 Created atlas bitmap 16384x3808 [low-object]
  14.669 Created atlas bitmap 16384x1888 [mipmap, linear-minification, linear-magnification, linear-mip-level]
  14.671 Created atlas bitmap 16384x6592 [terrain, mipmap, linear-minification, linear-mip-level, no-crop]
  14.671 Created atlas bitmap 16384x480 [smoke, mipmap, linear-minification, linear-magnification]
  14.672 Created atlas bitmap 16384x456 [not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
  14.673 Created atlas bitmap 16384x748 [alpha-mask]
  14.676 Created atlas bitmap 16384x12632 [shadow, linear-magnification, alpha-mask]
  14.677 Created atlas bitmap 16384x1264 [shadow, mipmap, linear-magnification, alpha-mask]
  14.689 Texture processor created. GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
  15.722 Parallel Sprite Loader initialized (threads: 7)
  26.891 Sprites loaded
  26.925 Generated mipmaps for atlas of size 16384x3808
  26.947 Generated mipmaps for atlas of size 16384x1888
  26.958 Generated mipmaps for atlas of size 16384x6592
  26.969 Generated mipmaps for atlas of size 16384x480
  26.980 Generated mipmaps for atlas of size 16384x456
  26.991 Generated mipmaps for atlas of size 16384x1264
  26.998 Custom inputs active: 0
  27.091 Factorio initialised
  27.154 Game is running on selected version branch on Steam.
  36.541 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:0}))
  48.144 Info UDPSocket.cpp:210: Closing socket
  48.144 Info UDPSocket.cpp:240: Socket closed
  48.144 Info UDPSocket.cpp:210: Closing socket
  48.145 Joining game IP ADDR:({105.27.176.77:34197})
  48.145 Info UDPSocket.cpp:33: Opening socket
  48.145 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
  48.963 Warning TransmissionControlHelper.cpp:179: Fragment 0000 failed too many times
  58.146 Error ClientMultiplayerManager.cpp:95: MultiplayerManager failed: multiplayer.not-received-connection-accept-reply
  58.146 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Connecting) to(InitializationFailed)
  60.398 Info ClientMultiplayerManager.cpp:188: Quitting multiplayer connection.
  60.398 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(InitializationFailed) to(Disconnected)
  60.400 Info UDPSocket.cpp:210: Closing socket
  60.400 Info UDPSocket.cpp:240: Socket closed
  65.810 Joining game IP ADDR:({105.27.176.77:34197})
  65.810 Info UDPSocket.cpp:33: Opening socket
  65.811 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
  67.629 Warning TransmissionControlHelper.cpp:179: Fragment 0000 failed too many times
  75.813 Error ClientMultiplayerManager.cpp:95: MultiplayerManager failed: multiplayer.not-received-connection-accept-reply
  75.813 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Connecting) to(InitializationFailed)
  77.249 Info ClientMultiplayerManager.cpp:188: Quitting multiplayer connection.
  77.249 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(InitializationFailed) to(Disconnected)
  77.251 Info UDPSocket.cpp:210: Closing socket
  77.251 Info UDPSocket.cpp:240: Socket closed
  79.433 DSound: Stopping voice
  79.433 DSound: Joining thread
  79.439 DSound: Exit _dsound_update; tid=128
  79.439 DSound: Waiting for voice to stop ... signaled
  79.439 DSound: Joined thread
  79.439 DSound: Destroying thread
  79.439 DSound: Thread destroyed
  79.439 DSound: Releasing buffer
  79.439 DSound: Voice stopped
  79.439 DSound: Deallocating voice
  79.440 DSound: Deallocated voice
  79.532 Steam API shutdown.
  79.615 Goodbye
Apologies if this has been asked before, but I cannot seem to find any recent info regarding this issue.
Last edited by werner.fletcher on Mon Mar 04, 2019 12:53 pm, edited 1 time in total.

Pterax
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Re: [0.17.x] Unable to join multiplayer server

Post by Pterax » Mon Mar 04, 2019 12:39 pm

I have this problem too, but im connect to server (not for this).
log in attachments.
Attachments
factorio-current.log
(14.56 KiB) Downloaded 18 times

werner.fletcher
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Re: [0.17.x] Unable to join multiplayer server

Post by werner.fletcher » Tue Mar 05, 2019 9:25 pm

Anyone else having this problem?

Fantom_Y
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Re: [0.17.x] Unable to join multiplayer server

Post by Fantom_Y » Sun Jun 09, 2019 10:12 am

Hi, I find it too.
I was try to establish a server of 0.17.45/0.17.47, but I cannot connect to it within/ without mods.
I have set servers of 0.14/0.15 before, but I haven't do it this time. So that I try to find sth in forums.

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Re: [0.17.x] Unable to join multiplayer server

Post by Fantom_Y » Sun Jun 09, 2019 10:15 am

Oh, I forgot to say that I can connect to other servers instead of mine.

Larkum
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Re: [0.17.x] Unable to join multiplayer server

Post by Larkum » Mon Jun 10, 2019 7:19 am

Hi, I am assuming you are self hosting from a personal machine, It looks like your having a port forwarding issue. have you set this up within your router?
A am just an average guy that lives around the corner that like to be helpful.

Running 2 Headless servers through a Game server hosting company that I fully recommend as they are very helpful, but I wont advertise so asking me about it.

Larkum
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Re: [0.17.x] Unable to join multiplayer server

Post by Larkum » Mon Jun 10, 2019 7:24 am

Pterax your issue is different and needs more expert help then I can offer, Your server is crashing.
A am just an average guy that lives around the corner that like to be helpful.

Running 2 Headless servers through a Game server hosting company that I fully recommend as they are very helpful, but I wont advertise so asking me about it.

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