Hi, hoping a dev can answer this.
Since 0.17.46 you can now supply item icons with mipmaps.
Does the game generate its own interpolated mipmaps for icons that don't define their own?
Mipmaps question
- Deadlock989
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Mipmaps question
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- eradicator
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Re: Mipmaps question
Log of modless install:
Code: Select all
5.011 Generated mipmaps (3) for atlas [9] of size 4096x4096
5.023 Generated mipmaps (3) for atlas [10] of size 4096x208
5.073 Generated mipmaps (3) for atlas [11] of size 4096x2208
5.154 Generated mipmaps (3) for atlas [12] of size 4096x4080
5.229 Generated mipmaps (3) for atlas [13] of size 4096x4064
5.241 Generated mipmaps (3) for atlas [14] of size 4096x496
5.278 Generated mipmaps (3) for atlas [15] of size 4096x1600
5.291 Generated mipmaps (4) for atlas [16] of size 4096x1816
5.313 Generated mipmaps (3) for atlas [23] of size 4096x1328
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Mod support languages: 日本語, Deutsch, English
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Re: Mipmaps question
It does. Currently icons are placed into atlas, when the atlas is completed we generate mipmaps for the entire atlas, and then overwrite mipmaps with supplied data.Deadlock989 wrote: Sat Jun 08, 2019 11:17 amDoes the game generate its own interpolated mipmaps for icons that don't define their own?
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Re: Mipmaps question
Thanks. Linear interpolation?posila wrote: Sat Jun 08, 2019 11:36 amIt does. Currently icons are placed into atlas, when the atlas is completed we generate mipmaps for the entire atlas, and then overwrite mipmaps with supplied data.Deadlock989 wrote: Sat Jun 08, 2019 11:17 amDoes the game generate its own interpolated mipmaps for icons that don't define their own?
Re: Mipmaps question
Indeed
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Re: Mipmaps question
Much obliged to you sir