Going back to this, I think I have a new approach for making nuclear power appealing vs solar: nerf Uranium Ammo and move it earlier in the tech tree.BEEFE wrote: ↑Wed May 29, 2019 9:26 pm Nuclear also requires the biggest logistical investment of anything other than space science. Even if you ignore circuits to optimize fuel consumption, you've got to:
- Transport fluid to a resource patch
- Set up a production line for a unique resource (versus solar panels using resources that you already have tons of: steel, copper, and green circuits)
- Wait a while for U-235 to spin out (waiting longer if you insist on only using Kovarex-enriched U-235)
- Assemble reactors, heat pipes, heat exchangers, and steam turbines. All of which have high unit costs, which adds more complexity: either you have to deal with inventory space issues while handcrafting, or you set up a dedicated line to produce machines you won't use many of.
- Lay out plumbing. It's not as complicated as plumbing an oil refinery, but it's not trivial either, especially as you scale up.
If you start out with a use for U-238 where U-235 is the byproduct, steps 1 and 2 are sufficient by themselves, and 3 vanishes into the background. Steps 4 and 5 then become much less daunting when you can build them on top of existing infrastructure.
Doesn't have to be uranium ammo, any industrial use of U-238 would work to get the logistic juices flowing, but like I don't see the Haber–Bosch process fitting into Factorio.