regarding the FTS reactor i think they are enabled just is hellmod and u cant actually put them in the buildingsAnon2k wrote: ↑Wed May 29, 2019 8:05 pm There are closed loops in other modes.
For example, in angelbob mods there are also many closed cycles using catalysts, water, refrigerant in metallurgy or cleaning with distilled water.
And none of these cycles supports productivity modules in order to avoid the loop being closed. And this is a great example of thoughtful design.
The availability of recycling tools does not mean that resources can appear from nothing. Including water.
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All productivity modules need to be removed not only from the compressor, but also from the FTS reactor.
also there are the famous BOB modules that grant lots of productivity but need to be carefully used in order to fully use them max benefit and they also suck up a ton of power
regarding the perfect closed loop even in IRL ''closed loop systems'' aren't perfect
and there are also ways to mitigate that water gain like
100 water in 90steam out its water negative without productivity and water neuter with 1 mk3 productivity module
in the case of all closed loop systems u have a water source close to it anyway since i don't nee people using thousands of barrels to fill the setups