[MOD 1.0.0] SunResources

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Frenzier
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Re: [MOD 0.17.x] SunResources

Post by Frenzier »

I know what the icons look like because if i search for those recipes using a mod called What is it used for, it shows up, but its a grayed out recipe, unavailable, i will test your theory now of saving/loading enabling/disabling SunResources. There is one other detail that might be the reason, im using 0.17.35, not 0.17.36... will update and retry.

Frenzier
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Re: [MOD 0.17.x] SunResources

Post by Frenzier »

Still no change, i did manage to spawn them using the command line, they seem to act as a consumable, disappearing after 1 use, shouldn't they act like blueprints?

https://www.mediafire.com/file/88x6acas ... e.zip/file My save file for easier testing.

Sunnova
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Re: [MOD 0.17.x] SunResources

Post by Sunnova »

Thank you, downloading now.

Yes, they should act like blueprints, not be deleted after use. Must be a conflict with another mod, I need to find out which one.
I have 54 mods I use, 28 of them I wrote or heavily customized for my use, I've only released two of my mods.

I'll see if I can figure out what is going on, can you show me a list of the mods you are using other than SunResources and Bobs & Angels mods? That might help me pin down the problem.
Frenzier wrote: ↑
Sat May 04, 2019 1:14 am
Still no change, i did manage to spawn them using the command line, they seem to act as a consumable, disappearing after 1 use, shouldn't they act like blueprints?

https://www.mediafire.com/file/88x6acas ... e.zip/file My save file for easier testing.

Frenzier
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Re: [MOD 0.17.x] SunResources

Post by Frenzier »

I have a vast list of mods, upon loading my save, there is an option on the top right corner to sync your mods with the save, dont forget to save your custom mods before doing so.

Sunnova
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Re: [MOD 0.17.x] SunResources

Post by Sunnova »

I use custom scripts that change a Symlink for the folder for the game, I have many folders for different mods/saves combos, and a selection menu pops up for me to change to the set I want to use, then I just load the game.

Ok, after testing, I found the problem is with the shortcut mod, it looks like it turns the selection tools into shortcuts, and stops you from saving the icons for the selection tools into your inventory for use.

Disable that and you should be good to go.
Frenzier wrote: ↑
Sat May 04, 2019 10:23 am
I have a vast list of mods, upon loading my save, there is an option on the top right corner to sync your mods with the save, dont forget to save your custom mods before doing so.

Frenzier
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Re: [MOD 0.17.x] SunResources

Post by Frenzier »

Thanks for the help, i had no idea they had been "relocated" there, no need to remove the Shortcuts mod, the tools are there and can be used with ease.

Sunnova
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Re: [MOD 0.17.x] SunResources

Post by Sunnova »

You're welcome, I've not used it myself, glad to hear that everything is working fine.
Frenzier wrote: ↑
Sat May 04, 2019 3:16 pm
Thanks for the help, i had no idea they had been "relocated" there, no need to remove the Shortcuts mod, the tools are there and can be used with ease.

Airat9000
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Re: [MOD 0.17.x] SunResources

Post by Airat9000 »

Hello!
game in not Bob Thorium ore

Sunnova
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Re: [MOD 0.17.x] SunResources

Post by Sunnova »

It needs an icon for my mod to find it.
Airat9000 wrote: ↑
Thu May 23, 2019 5:08 pm
Hello!
game in not Bob Thorium ore

Airat9000
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Re: [MOD 0.17.x] SunResources

Post by Airat9000 »

Sunnova wrote: ↑
Thu May 23, 2019 5:10 pm
It needs an icon for my mod to find it.
Airat9000 wrote: ↑
Thu May 23, 2019 5:08 pm
Hello!
game in not Bob Thorium ore
;) or rather just not often he updates the mod but in bobores it is.

Sunnova
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Re: [MOD 0.17.x] SunResources

Post by Sunnova »

bobores_0.17.1\prototypes\thorium-ore.lua

Sorry, if you look, you will not find an icon in that file, without an icon, my mod will not be able to work with the ore.
Airat9000 wrote: ↑
Thu May 23, 2019 5:31 pm
Sunnova wrote: ↑
Thu May 23, 2019 5:10 pm
It needs an icon for my mod to find it.
Airat9000 wrote: ↑
Thu May 23, 2019 5:08 pm
Hello!
game in not Bob Thorium ore
;) or rather just not often he updates the mod but in bobores it is.

Airat9000
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Re: [MOD 0.17.x] SunResources

Post by Airat9000 »

Sunnova wrote: ↑
Thu May 23, 2019 6:36 pm
bobores_0.17.1\prototypes\thorium-ore.lua

Sorry, if you look, you will not find an icon in that file, without an icon, my mod will not be able to work with the ore.
Airat9000 wrote: ↑
Thu May 23, 2019 5:31 pm
Sunnova wrote: ↑
Thu May 23, 2019 5:10 pm
It needs an icon for my mod to find it.
Airat9000 wrote: ↑
Thu May 23, 2019 5:08 pm
Hello!
game in not Bob Thorium ore
;) or rather just not often he updates the mod but in bobores it is.
Waiting for Bob to update his mod. :) otherwise I thought what the bug was, just really he promised to improve.

Airat9000
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Re: [MOD 0.17.x] SunResources

Post by Airat9000 »

:D find bug mot normal work in Geotermalgen mod
Place in map not place in station

Sunnova
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Re: [MOD 0.17.x] SunResources

Post by Sunnova »

what is Geotermalgen mod?
Airat9000 wrote: ↑
Fri May 24, 2019 12:07 pm
:D find bug mot normal work in Geotermalgen mod
Place in map not place in station

Airat9000
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Re: [MOD 0.17.x] SunResources

Post by Airat9000 »

Sunnova wrote: ↑
Fri May 24, 2019 1:52 pm
what is Geotermalgen mod?
Airat9000 wrote: ↑
Fri May 24, 2019 12:07 pm
:D find bug mot normal work in Geotermalgen mod
Place in map not place in station
https://mods.factorio.com/mod/geothermalgen

Sunnova
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Re: [MOD 0.17.x] SunResources

Post by Sunnova »

ok, updated with support for geothermalgenmod.

Airat9000
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Re: [MOD 0.17.x] SunResources

Post by Airat9000 »

Sunnova wrote: ↑
Fri May 24, 2019 8:49 pm
ok, updated with support for geothermalgenmod.
:( not place
2019-05-25_17-06-16.png
2019-05-25_17-06-16.png (1.27 MiB) Viewed 6076 times

Sunnova
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Re: [MOD 0.17.x] SunResources

Post by Sunnova »

ok, I changed the resource_searching_radius to 3 for the generat-ter entity, it places fine now in my tests.

Let me know if you have any more problems.


Airat9000 wrote: ↑
Sat May 25, 2019 2:10 pm

:( not place
2019-05-25_17-06-16.png

infantryman4life
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Re: [MOD 0.17.x] SunResources

Post by infantryman4life »

i just updated the mod and i get this error
Attachments
error 5.png
error 5.png (12.93 KiB) Viewed 6064 times

Sunnova
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Re: [MOD 0.17.x] SunResources

Post by Sunnova »

Ok, changed some code for that error, tested with and without the geothermalgen mod.
Seems to be working now, let me know if you have any problems.
infantryman4life wrote: ↑
Sat May 25, 2019 10:38 pm
i just updated the mod and i get this error

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