When selecting the count of items to be delivered to a logistics point it overflows uint16_t: selecting 65536 items to be delivered will result in 0 for the count.
Looking into it, the ActionData class is casting the input to a uint16_t when it shouldn't be (as well as a few other places I would assume).
Steps to reproduce:
Load any game
Place down a requester chest
Put in 65536 items as the count
Note how it displays 0.
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