Construction robots (or entity.revive() from script) build incorrect assembling machine when blueprint has locked recipe with fluid.
factorio-current.log
save file
[Dominik][0.17.38] Crash when build blueprint with locked fluid-using recipe
[Dominik][0.17.38] Crash when build blueprint with locked fluid-using recipe
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- 017_fluid_bug.zip
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- factorio-current.log
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- 017_fluid_bug.jpg (446.12 KiB) Viewed 1792 times
Re: [0.17.38] Crash when build blueprint with locked fluid-using recipe
I think this is the same as viewtopic.php?f=7&t=70656.
I also run into this error now.
Can't add more details than both threads already have done.
Attached my logs.
I also run into this error now.
Can't add more details than both threads already have done.
Attached my logs.
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- 8h-2.zip
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- factorio-dump-current.dmp
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- factorio-current.log
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Re: [0.17.38] Crash when build blueprint with locked fluid-using recipe
If first buil and fill tubes and after select recepier, Factorio crashed
one video
https://youtu.be/sJHiqP4Eh-Q
one video
https://youtu.be/sJHiqP4Eh-Q
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- factorio-dump-previous.dmp
- (716.53 KiB) Downloaded 89 times
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- factorio-dump-current.dmp
- (697.59 KiB) Downloaded 87 times
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- factorio-previous.log
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- factorio-current.log
- (11.54 KiB) Downloaded 108 times
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- mega game.zip
- (11.67 MiB) Downloaded 94 times
Re: [Dominik][0.17.38] Crash when build blueprint with locked fluid-using recipe
Thanks for the report. It is a duplicate though, of 70656 and couple others. See there for development. As of now, I am still working on it