It can also be used to mine any kind of path, said no-one ever
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Re: It can also be used to mine any kind of path, said no-one ever
Factorio has many places where internal names leak to the surface in the base game, and especially in mod descriptions. "Ghosts" (plans?), "Entities" (buildings?), "to mine" (a mix of mine, deconstruct, fell, pick up, etc...), "tile" (flooring?), "chunk" (region?), "surface" (map? planet?), etcpp.. You can change the "official" wording, but it'll be hard to change the communities established vocabulary. Is the english "translation" on crowdin? If yes that'd be a better place to poke around.
Btw, native english speakers only make up 33% of all english language speakers. You're basically a minority :p.
Btw, native english speakers only make up 33% of all english language speakers. You're basically a minority :p.
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Re: It can also be used to mine any kind of path, said no-one ever
That's why I said it could be "ground cover(ing)" or some thing else to be clearer.
Re: It can also be used to mine any kind of path, said no-one ever
Simple suggestion to replace "path", "paving". It semantically avoids all the problems that comes with "path" but is still a minimal change that keeps the connection to the existing terminology.
"Can be used to mine" is trickier. There are several other terms Factorio uses to discuss removing objects, "deconstruct" comes to mind. But even then none of them help with the fact that what it's saying really is "while you are holding this, then holding right click will remove a paving tile". Even if you accept "mine" for "holding right click will remove" it still doesn't easily convey "while you are holding this".
Overall it might well be easier to instead have a tile type in the inventory whose purpose is to remove paths. It would have the same sizing effect as other pavings, be placed with left click, except rather than placing itself, it just removes what is there.
This removes the mechanic of using a paving to enable right click to remove other pavings and instead relies on the exact same mechanic used to place the original. Which then means the text doesn't have to awkwardly try and explain this mechanic.
"Can be used to mine" is trickier. There are several other terms Factorio uses to discuss removing objects, "deconstruct" comes to mind. But even then none of them help with the fact that what it's saying really is "while you are holding this, then holding right click will remove a paving tile". Even if you accept "mine" for "holding right click will remove" it still doesn't easily convey "while you are holding this".
Overall it might well be easier to instead have a tile type in the inventory whose purpose is to remove paths. It would have the same sizing effect as other pavings, be placed with left click, except rather than placing itself, it just removes what is there.
This removes the mechanic of using a paving to enable right click to remove other pavings and instead relies on the exact same mechanic used to place the original. Which then means the text doesn't have to awkwardly try and explain this mechanic.
Re: It can also be used to mine any kind of path, said no-one ever
Using "replace" is actually an inferior phrasing IMO compared to the existing one, as it is technically incorrect. As already mentioned elsewhere, it can be used to remove (not just replace) paths (but notably not tiles).
Since the point of this thread is to be pedantic about grammar and usage, I feel it's warranted to engage in such a level of pedantry.
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Re: It can also be used to mine any kind of path, said no-one ever
No, the point of the thread was to ask if people could talk good maybe when they inscribe electric pictographs with their meat fingers.
Re: It can also be used to mine any kind of path, said no-one ever
Ah. I guess despite the many hours I've played Factorio, I've never actually removed brick or concrete with anything other than a drone, so I've never tried to "mine" a path, so I didn't realize this was the mechanic. Then I agree, "replace" is not the usage they are going for. I still think that it is, even in the way Factorio's language is used, at best an odd use of terminology.Ultros wrote: ↑Thu May 09, 2019 5:07 pm
Using "replace" is actually an inferior phrasing IMO compared to the existing one, as it is technically incorrect. As already mentioned elsewhere, it can be used to remove (not just replace) paths (but notably not tiles).
Since the point of this thread is to be pedantic about grammar and usage, I feel it's warranted to engage in such a level of pedantry.
Re: It can also be used to mine any kind of path, said no-one ever
It can also be used to remove any kind of floor tiling.
Koub - Please consider English is not my native language.
Re: It can also be used to mine any kind of path, said no-one ever
Has the problem of explaining how to remove. Mine at least implies (badly) the right click mechanic. "to remove" implies I could use it normally and it removes the floor tiling, which it technically does but only by then replacing it with the one you place.
Re: It can also be used to mine any kind of path, said no-one ever
Fair enough . How about this :
It can also be used to remove any kind of floor tiling (Action : "Mine" floor while holding).
Koub - Please consider English is not my native language.
Re: It can also be used to mine any kind of path, said no-one ever
Definitely an improvementKoub wrote: ↑Thu May 09, 2019 6:25 pmFair enough . How about this :
It can also be used to remove any kind of floor tiling (Action : "Mine" floor while holding).
Re: It can also be used to mine any kind of path, said no-one ever
Agreed, something along the lines of this would certainly make more sense from a grammatical perspective. My initial take on the rephrasing viewtopic.php?p=428656#p428656 was rather similar.
Re: It can also be used to mine any kind of path, said no-one ever
"Paving"/"pavement" seems like the best alternative so far.
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Re: It can also be used to mine any kind of path, said no-one ever
Want something doing, best do it yourself.
Re: It can also be used to mine any kind of path, said no-one ever
Maybe the problem is that floor tiles should not be used to mine floor tiles in the first place.
We have a pickaxe for that. It just needs a toggle to select floor tiles instead of entities build above them.
We have a pickaxe for that. It just needs a toggle to select floor tiles instead of entities build above them.