Game crash. Went to copy (ctrl+c and drag) some combinators but accidentally used RMB instead of LMB. this picked up the combinators. Used ctrl+z to put the combinators back (three of them). Prior to the ghost combinators being placed by the robots, I went to copy the objects again and after dragging the box (using the correct mouse button!) the game crashed.
the combinators are part of a build supply station I am building and have multiple objects selected in order to control inserters based on the content of chests.
Crash - Error EntityGhost.cpp:555: onConnectionRevived error, the requested ghost isn't connected.
Crash - Error EntityGhost.cpp:555: onConnectionRevived error, the requested ghost isn't connected.
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- factorio-current.log
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Re: Crash - Error EntityGhost.cpp:555: onConnectionRevived error, the requested ghost isn't connected.
I have loaded the game again and repeated the error.
Re: Crash - Error EntityGhost.cpp:555: onConnectionRevived error, the requested ghost isn't connected.
Loaded the game again. the autosave occured after the accidental removal of the combinators. if i load the save and leave it to run, it will, after a short time, crash with the same error. I do not need to try and copy the objects again.
Re: Crash - Error EntityGhost.cpp:555: onConnectionRevived error, the requested ghost isn't connected.
Hello, I would like to help you, but without the save I can't reproduce/fix the problem.
Also, since it is related to version 0.17.31, it is quite possible, that it was fixed already.
Also, since it is related to version 0.17.31, it is quite possible, that it was fixed already.
Re: Crash - Error EntityGhost.cpp:555: onConnectionRevived error, the requested ghost isn't connected.
Hi, I have not had the issue since the update you mentioned .... and I use / copy / paste a lot of circuits. feel free to close this 'ticket'.