TL;DR
I suggest adding a major uranium sink to the lategame as I consider uranium ore currently being underutilized.What ?
I suggest adding one or some more uranium based recipes/items to the game. Particularly hi-end or lategame related items which are mass produced and thereby provide a notable sink for uranium ore. Those items should not be mandatory to win the game (as all present available uranium based items are) but offer the player some benefits if they bother with the added complexity of processing and enriching uranium.One idea I've come up with:
An advanced satellite that uses nuclear fuel cells in its recipe (Wikipedia). Yields 50% more space science packs than the basic satellite when launched. For demonstration purposes I created this simple mod: Advanced satellite mod
Other cool ideas would include vanity items (like beton for example) which can be used in large quantities. Maybe some form of beton that also acts as a small light source.
Why ?
For some time now I've been playing a long running game with a friend of mine. We've launched many rockets and connected (and depleted) many resource patches. All our trains run with nuclear fuel and base power is produced by multiple nuclear reactor blocks. We've set up dedicated (and optimized!) production chains for uranium enrichment. Yet it's a bit sad that those centrifuges barely run because uranium is still only needed in very small amounts. Our new 13M uranium ore deposit (after the starting deposit depleted) will most likely last forever. Of course stockpiling and blowing up the stockpile once in a while would solve the problem, but I would consider this lame.So I think a real uranium sink would add value to the game, especially for players who are into solving the complexity which is the enrichment process and those who like to build big and scale their production to produce in large quantities.