Blueprints should remember all types of things and which are enabled
Moderator: ickputzdirwech
Re: Blueprints should remember all types of things and which are enabled
I kind of agree. But I also don't want 10 MiB of tile data in blueprints when I create them without tiles. So if I disable something when the blueprint is first created I expect that information to be purged.
My mods: Capsule Ammo | HandyHands - Automatic handcrafting | ChunkyChunks - Configurable Gridlines
Some other creations: Combinassembly Language GitHub w instructions and link to run it in your browser | 0~drain Laser
Some other creations: Combinassembly Language GitHub w instructions and link to run it in your browser | 0~drain Laser
Re: Blueprints should remember all types of things and which are enabled
Yep, my thought too. I just don't want to loose stuff when editing later.Qon wrote: Mon May 06, 2019 6:29 pm I kind of agree. But I also don't want 10 MiB of tile data in blueprints when I create them without tiles. So if I disable something when the blueprint is first created I expect that information to be purged.
