What?
It would be the pinnacle of awesomeness if the base game included at last some color masks for commonly modded buildings like assembling-machines, furnaces, (centrifuges, inserters, belts?) that mods could use to easily make nice looking color variants of existing buildings.
Why?
A great many mods use recolored assembling-machines, because not everyone is a blender-god and can make their own awesome models :). Adding several paint-jobbed full-size sprite-sheets can easily increase the size of a simple mod tenfold. And manually deriving a proper mask from the existing spritesheets is difficult and inaccurate, whereas it should hopefully be easy™ to generate an additional color mask from the original blender models?
The practical upshot would (hopefully) be faster downloads due to reduced file size, less traffic to the portal, and modding a new assembler that looks as great as the vanilla ones would be as easy as:
Code: Select all
animation = {
assembling_machine_1_white_pictures,
{filename = 'assembling_machine_1_mask.png', tint = {r = 0.5, a = 1.0},
assembling_machine_1_shadows,
}