pY Coal Processing - Discussion
Moderator: pyanodon
Re: pY Coal Processing - Discussion
Re: the new recipes (coal dust gasification, the new fuel rod recipes for raw ores etc.), don't forget you'll need new migrations so saves that have already researched the relevant technologies have the appropriate recipes unlocked.
Re: pY Coal Processing - Discussion
Thanks, but it's not a great fix, just a hack to get my game running again. It takes away the small iron electric pole as an ingredient so there is no way to reuse them anymore. It also locks the big electric pole behind the niobium plate chain so without BioIndustries (for Big Wooden Pole) or some other mod there is no simple recipe for longer reach electrical networks. For my game it has put a crimp in my nascent rail network. I now have to get niobium up before most of my rail blueprints will work.
Anyway, I'm not a game coder. I hope someone knowledgable about this set of mods can come up with an elegant solution.
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Re: pY Coal Processing - Discussion
its on my list of issue to go thru and straighten out py+aaiiAlluvial wrote: ↑Fri Apr 19, 2019 4:20 pmThanks, but it's not a great fix, just a hack to get my game running again. It takes away the small iron electric pole as an ingredient so there is no way to reuse them anymore. It also locks the big electric pole behind the niobium plate chain so without BioIndustries (for Big Wooden Pole) or some other mod there is no simple recipe for longer reach electrical networks. For my game it has put a crimp in my nascent rail network. I now have to get niobium up before most of my rail blueprints will work.
Anyway, I'm not a game coder. I hope someone knowledgable about this set of mods can come up with an elegant solution.
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Re: pY Coal Processing - Discussion
Thank you for the fix!
Re: pY Coal Processing - Discussion
since i updated
fawogae-plantation cant choose recpice even i researched electronics tech3
and also cant check the repice in recexplore /helmod
same issue with hotair
Re: pY Coal Processing - Discussion
fawogae plantation now is like that. Automatic recipe.
pY Coal processing mod
Discord: Pyanodon #5791
Discord: Pyanodon #5791
Re: pY Coal Processing - Discussion
Re: pY Coal Processing - Discussion
you wont. its locked now. All part of the plan.
pY Coal processing mod
Discord: Pyanodon #5791
Discord: Pyanodon #5791
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Re: pY Coal Processing - Discussion
it can calculate
Re: pY Coal Processing - Discussion
now I found a new issue with omnifuild
the chemical-plant cant run recpices which have above 2 ingredients(soild) even the vanilla SO2(soild-water+iron-ore+sulfur)
but when I only enable base, omnilib, omnifuild, that is ok
seems py's mods change the chemical-plant and same issue on oil-refinery /assembling-machine (MK3 is 4 ingredients max)
will any one help me thanks
Last edited by woniubbg on Wed May 01, 2019 5:12 pm, edited 1 time in total.
Re: pY Coal Processing - Discussion
Just wanted to draw your attention to this upcoming breaking change:
70188
The fix should be a simple search and replace of "player" to "character" in pyHT's and pyRO's data-updates.
70188
The fix should be a simple search and replace of "player" to "character" in pyHT's and pyRO's data-updates.
Re: pY Coal Processing - Discussion
Error ingredient must be MK3
Re: pY Coal Processing - Discussion
Same error
Re: pY Coal Processing - Discussion
Invalid recept name
Re: pY Coal Processing - Discussion
And again about the productivity of the muddle.
Vanilla dictates the rule that productivity modules should be used ONLY for intermediate components, but not for the final ones.
Now I can build drones, pipes, and most importantly BUILDINGS with productivity modules.
1.4 factory MK2 from MK1? What kind of absurdity?
To unify, either correct all vanilla recipes of buildings, adding the ability to use productivity modules for vanilla tubes, drones and buildings, or remove them from your recipes.
Re: pY Coal Processing - Discussion
Increase the molybdenite mine radius by 1 cell.
data.raw["mining-drill"]["mo-mine"].resource_searching_radius = 4.49
data.raw["mining-drill"]["mo-mine"].resource_searching_radius = 4.49
Re: pY Coal Processing - Discussion
If recipes using the same amount of inlet water and the resulting steam were supposed to be used in a closed loop with the help of a cooler,
then productivity modules violate this.
then productivity modules violate this.