Hey, me and my friend were wanting to play some Factorio (duh) and i tried to join his public game and it joined, but as soon as it did, it said it de-sync'd and force reconnected. Once it reconnected, the same thing happened.
Here's a link to my crash file
https://www.mediafire.com/file/dhqw52qv ... 8.zip/file
and here's the log; (I hope this helps)
0.000 2019-04-29 21:20:26; Factorio 0.16.51 (build 36654, win64, steam)
0.001 Operating system: Windows 10 (build 17763)
0.001 Program arguments: "D:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.001 Read data path: D:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.001 Write data path: C:/Users/Joshua/AppData/Roaming/Factorio [199530/237858MB]
0.001 Binaries path: D:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.018 System info: [CPU: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz, 6 cores, RAM: 3816/16254 MB, page: 5774/18686 MB, virtual: 4330/134217727 MB, extended virtual: 0 MB]
0.020 Display options: [FullScreen: 1] [VSync: 0] [UIScale: system (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
0.022 Available display adapters: 2
0.022 [0]: \\.\DISPLAY1 - Microsoft Basic Display Driver {0x01, [1920,0], 1600x900, 32bit, 64Hz}
0.023 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 1060 6GB {0x05, [0,0], 1920x1080, 32bit, 60Hz}
0.024 Create display on adapter 1. Size 1280x720 at position [310, 162].
0.111 Initialised Direct3D:[0] NVIDIA GeForce GTX 1060 6GB; driver: nvldumdx.dll 25.21.14.1634
0.116 Video memory size (dedicated video/dedicated system/shared system/available): 6052/0/8127/4088 MB
0.162 DSound: Starting _dsound_update thread
0.162 DSound: Enter _dsound_update; tid=5652
0.163 Device reset internal.
0.166 Desktop composition is active.
0.166 Graphics settings preset: extreme
0.166 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 25%] [DXT: false] [Shader: 1]
0.166 [Parallel sprite loading: 1] [Max texture size: 0/8192] [Bmp cache: 0] [Sprite slicing: 1] [Low quality rotation: 0]
0.283 Loading mod core 0.0.0 (data.lua)
0.343 Loading mod base 0.16.51 (data.lua)
0.753 Loading mod base 0.16.51 (data-updates.lua)
0.800 Checksum for core: 840319042
0.800 Checksum of base: 3323233190
0.897 Loading sounds...
2.502 Info PlayerData.cpp:67: Local player-data.json unavailable
2.502 Info PlayerData.cpp:70: Cloud player-data.json available, timestamp 1549452067
2.648 Loaded shader file D:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
2.653 Loaded shader file D:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
2.656 Loaded shader file D:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/alpha-mask.cso
2.683 Initial atlas bitmap size is 16384
2.713 Created atlas bitmap 16384x16383 [none]
3.143 Created atlas bitmap 16384x4290 [none]
3.239 Created atlas bitmap 16384x6916 [shadow]
3.393 Created atlas bitmap 16384x2104 [decal]
3.437 Created atlas bitmap 8192x5572 [mipmap]
3.496 Created atlas bitmap 8192x800 [mipmap, smoke]
3.506 Created atlas bitmap 8192x8172 [linear-minification, mipmap, terrain]
3.590 Created atlas bitmap 8192x1360 [linear-minification, mipmap, terrain]
3.602 Created atlas bitmap 8192x2092 [no-crop, trilinear-filtering, icon, light]
3.625 Created atlas bitmap 8192x924 [alpha-mask]
14.226 Sprites loaded
14.226 Convert atlas 8192x5572 to: mipmap
14.354 Convert atlas 8192x800 to: mipmap
14.372 Convert atlas 8192x8172 to: min-linear
14.554 Convert atlas 8192x1360 to: min-linear
14.589 Convert atlas 8192x2092 to: trilinear-filtering
14.638 Convert atlas 8192x924 to: alpha-mask
15.176 Custom inputs active: 0
15.231 Factorio initialised
86.379 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:0}))
171.207 Info UDPSocket.cpp:206: Closing socket
171.207 Info UDPSocket.cpp:236: Socket closed
171.207 Info UDPSocket.cpp:206: Closing socket
172.807 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:0}))
188.150 Info UDPSocket.cpp:206: Closing socket
188.150 Info UDPSocket.cpp:236: Socket closed
188.150 Info UDPSocket.cpp:206: Closing socket
188.153 Joining game IP ADDR:({172.198.168.249:34197})
188.153 Info UDPSocket.cpp:33: Opening socket
188.154 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Ready) to(Connecting)
188.254 Connection refused
188.257 Info ClientMultiplayerManager.cpp:188: Quitting multiplayer connection.
188.257 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Connecting) to(Disconnected)
188.257 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-user-server-key-2
189.486 Info HttpSharedState.cpp:145: Status code: 200
189.486 Info AuthServerConnector.cpp:139: Received key(qNxqy9GEilY/XL1SAp08Jw==) for username(Joshalot) from auth server.
189.564 Info UDPSocket.cpp:206: Closing socket
189.564 Info UDPSocket.cpp:236: Socket closed
189.564 Joining game IP ADDR:({172.198.168.249:34197})
189.564 Info UDPSocket.cpp:33: Opening socket
189.567 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Ready) to(Connecting)
189.568 Warning TransmissionControlHelper.cpp:176: Fragment 0000 failed too many times
189.671 Connection refused
189.671 Info ClientMultiplayerManager.cpp:188: Quitting multiplayer connection.
189.671 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Connecting) to(Disconnected)
189.768 Info UDPSocket.cpp:206: Closing socket
189.768 Info UDPSocket.cpp:236: Socket closed
190.673 Joining game IP ADDR:({172.198.168.249:34197})
190.673 Info UDPSocket.cpp:33: Opening socket
190.677 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Ready) to(Connecting)
190.770 Info ClientSynchronizer.cpp:35: Initialized Synchronizer local peer(1) latency(32).
190.772 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap)
190.773 Info ClientRouter.cpp:238: ConnectionAccepted
192.021 Info ClientMultiplayerManager.cpp:745: Received mapReadyForDownload
192.021 Downloading file C:\Users\Joshua\AppData\Roaming\Factorio\temp\mp-download.zip (7823817 B, 15555 blocks)
192.024 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
293.208 Finished download (101 s, 7.8 MB, 77.3 kB/s)
293.234 Info ClientMultiplayerManager.cpp:725: mapTick(4294967295) map download finished creating scenario
293.236 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
293.236 Loading map C:\Users\Joshua\AppData\Roaming\Factorio\temp\mp-download.zip: 7823817 bytes.
293.394 Loading Level.dat: 17511713 bytes.
293.397 Info Scenario.cpp:136: Map version 0.16.51-0
293.729 Loading script.dat: 176 bytes.
293.739 Checksum for script C:/Users/Joshua/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 950616531
293.756 Info ClientMultiplayerManager.cpp:573: MapTick(3865957) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
293.772 Info ClientMultiplayerManager.cpp:573: MapTick(3865957) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
293.854 Info ClientMultiplayerManager.cpp:573: MapTick(3865957) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
295.173 Info GameActionHandler.cpp:3476: MapTick (3865957) processed PlayerJoinGame peerID(1) playerIndex(1) mode(connect )
295.378 Error GameActionHandler.cpp:2676: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(3865960) serverCRC(2583318908) localCRC(3204191240)
295.378 Info ClientMultiplayerManager.cpp:573: MapTick(3865961) changing state from(InGame) to(DesyncedWaitingForMap)
295.388 Error GameActionHandler.cpp:2676: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(3865961) serverCRC(1336281665) localCRC(1530682851)
295.404 Error GameActionHandler.cpp:2676: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(3865962) serverCRC(2729245401) localCRC(2540561334)
295.421 Error GameActionHandler.cpp:2676: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(3865963) serverCRC(1463609009) localCRC(105159683)
295.439 Error GameActionHandler.cpp:2676: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(3865964) serverCRC(1266830547) localCRC(520299461)
295.454 Error GameActionHandler.cpp:2676: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(3865965) serverCRC(349726650) localCRC(875552246)
295.471 Error GameActionHandler.cpp:2676: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(3865966) serverCRC(614139742) localCRC(2785985953)
295.488 Error GameActionHandler.cpp:2676: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(3865967) serverCRC(33564971) localCRC(19602133)
295.505 Info ClientMultiplayerManager.cpp:739: mapTick(3865969) received player (1) desynced
295.505 Error GameActionHandler.cpp:2676: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(3865968) serverCRC(3295371931) localCRC(3607785668)
295.521 Error GameActionHandler.cpp:2676: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(3865969) serverCRC(1304694615) localCRC(3617384618)
295.538 Error GameActionHandler.cpp:2676: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(3865970) serverCRC(2545978623) localCRC(1519591429)
295.554 Error GameActionHandler.cpp:2676: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(3865971) serverCRC(2021706399) localCRC(903027955)
295.571 Error GameActionHandler.cpp:2676: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(3865972) serverCRC(2597692214) localCRC(3136257846)
295.588 Error GameActionHandler.cpp:2676: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(3865973) serverCRC(3460410758) localCRC(3429305501)
295.605 Error GameActionHandler.cpp:2676: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(3865974) serverCRC(2481436183) localCRC(2924997690)
298.671 Info ClientMultiplayerManager.cpp:745: Received mapReadyForDownload
298.671 Info ClientMultiplayerManager.cpp:573: MapTick(3865976) changing state from(DesyncedWaitingForMap) to(DesyncedCatchingUpWithMapReadyForDownload)
298.673 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(DesyncedCatchingUpWithMapReadyForDownload) to(DesyncedSavingLocalVariantOfMap)
299.902 Info BlueprintShelf.cpp:628: Saving blueprint storage.
300.421 Downloading file C:\Users\Joshua\AppData\Roaming\Factorio\temp\mp-download.zip (27320707 B, 54316 blocks)
300.428 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(DesyncedSavingLocalVariantOfMap) to(DesyncedDownloadingMap)
302.809 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({172.198.168.249:34197}): heartbeat sequence number (3846) outside latency window [3865, 4465)
302.809 Info UnparsedNetworkMessage.cpp:102: Message data: 27 00 06 0f 00 00
302.855 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({172.198.168.249:34197}): heartbeat sequence number (3847) outside latency window [3865, 4465)
302.855 Info UnparsedNetworkMessage.cpp:102: Message data: 07 00 07 0f 00 00
302.855 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({172.198.168.249:34197}): heartbeat sequence number (3848) outside latency window [3865, 4465)
302.855 Info UnparsedNetworkMessage.cpp:102: Message data: 07 00 08 0f 00 00
671.063 Finished download (370 s, 27.3 MB, 73.7 kB/s)
671.133 Info ClientMultiplayerManager.cpp:725: mapTick(4294967295) map download finished creating scenario
671.134 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(DesyncedDownloadingMap) to(DesyncedCreatingReport)
[0.16.51] Game de-sync's upon connecting and disconnects
Re: [0.16.51] Game de-sync's upon connecting and disconnects
Thanks for the report. There's a very good chance this is fixed in the latest 0.17 experimental.
If you want to get ahold of me I'm almost always on Discord.