[0.17.33] Failed to load mods

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Pi-C
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[0.17.33] Failed to load mods

Post by Pi-C »

Just updated from 0.17.32 to 0.17.33. On restart, I get this message:

Code: Select all

Failed to load mods: The given sprite rectangle (left_top=0x0, right_bottom=175x298) is outside the actual sprite size (left_top=0x0, right_bottom=268x246).
Sprite name: __base__/graphics/entity/tree/03/hr-tree-03-c-trunk.png.: __base__/graphics/entity/tree/03/hr-tree-03-c-trunk.png

Mods to be disabled:
• ToxicForest
• Bio_Industries
• Maps
• Will-o-the-Wisps_updated
• alien-biomes
I've attached the complete log file.
Attachments
factorio-current.log
(130.9 KiB) Downloaded 66 times
A good mod deserves a good changelog. Here's a tutorial (WIP) about Factorio's way too strict changelog syntax!
Bilka
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Re: [0.17.33] Failed to load mods

Post by Bilka »

Looks like a mod bug to me, I cannot reproduce this without mods. The tree sprite was changed, so it is very plausible that some mods don't deal with that correctly.
I'm an admin over at https://wiki.factorio.com. Feel free to contact me if there's anything wrong (or right) with it.
Pi-C
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Re: [0.17.33] Failed to load mods

Post by Pi-C »

Right, it was Alien Biomes that caused it. An update fixing this bug has already been released, and Factorio starts without an error now. :-)
A good mod deserves a good changelog. Here's a tutorial (WIP) about Factorio's way too strict changelog syntax!
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