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{
"ground-tile",
"water-tile",
"object-layer",
"item-layer",
}
If I add "player-layer" to the list, the player can't go through open doors.
I'm thinking that the entity has two default collision masks normally, but setting the value on the prototype seems to affect both?
If there's something like a secondary collision mask it would be great to be able to set that in the prototype.