Friday Facts #291 - New Campaign, MP stress testing, HR Icons II

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5thHorseman
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Re: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II

Post by 5thHorseman »

Looking forward to a directed freeplay campaign. I know how to do everything, but still prefer some sort of list of suggestions, which this sounds like it will do nicely.

Regarding the L3 assemblers, I say give all assemblers 3 cogs but make it so only 1 is white on Assembler 1's, 2 are white on Assembler 2's and all 3 are white on Assembler 3's. Just to make people angrier.

And announce fluid physics is delayed until 0.19 :D

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Re: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II

Post by Jon8RFC »

5thHorseman wrote: ↑
Fri Apr 19, 2019 7:12 pm
Regarding the L3 assemblers, I say give all assemblers 3 cogs but make it so only 1 is white on Assembler 1's, 2 are white on Assembler 2's and all 3 are white on Assembler 3's. Just to make people angrier.
Nah, they just need to switch from Cogswell Cogs to Spacely Sprockets. Everything will then work properly.
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Re: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II

Post by Unknow0059 »

Could you guys Please make the icons of the Crafting Categories in the Inventory more minimalistic and readable?

I always have a hard time and fumble around before i click the category i'm looking for.

Also, why don't you guys add customizable inserters as an upgrade? I know there's a mod for it but... it's not official.
Last edited by Unknow0059 on Fri Apr 19, 2019 8:37 pm, edited 1 time in total.

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Re: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II

Post by gustaphe »

Am I stupid, what is the dotted high contrast plate? Just a color test item, or a spider-tron part?

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Re: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II

Post by Desette »

Please let the new campaign be multiplayer. It is a much more fun way of introducing people who are new.

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Re: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II

Post by steinio »

Desette wrote: ↑
Fri Apr 19, 2019 8:17 pm
Please let the new campaign be multiplayer. It is a much more fun way of introducing people who are new.
Yeah the second player can impersonate Compilatron.
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Re: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II

Post by Khaim »

gustaphe wrote: ↑
Fri Apr 19, 2019 8:12 pm
Am I stupid, what is the dotted high contrast plate? Just a color test item, or a spider-tron part?
I'm pretty sure it's just a test icon.

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Re: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II

Post by cid0rz »

steinio wrote: ↑
Fri Apr 19, 2019 9:09 pm
Desette wrote: ↑
Fri Apr 19, 2019 8:17 pm
Please let the new campaign be multiplayer. It is a much more fun way of introducing people who are new.
Yeah the second player can impersonate Compilatron.
lol :mrgreen:

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Re: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II

Post by Henry Loenwind »

tbh, that new icon for the power posts looks like a mess on the belt in any resolution. The old one has a very defined shape that is easily recognizable in any size above 8px (and at that size you only see colors anyway).

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Re: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II

Post by bobingabout »

I'm looking forward to the HR icons feature.
I won't be redoing all my mod icons, but I can make use of the HR function where I have them in higher resolutions.
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Re: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II

Post by Versimpeld »

I'm in a queue for a stress test server now, but it only states "xx Players Waiting" but not my position in the queue, so the xx keeps increasing with no feedback on the actual progress in the queue... Maybe make that a "You're player X in a queue of Y" type of message instead?

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Re: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II

Post by jaworeq »

Versimpeld wrote: ↑
Sat Apr 20, 2019 7:54 pm
I'm in a queue for a stress test server now, but it only states "xx Players Waiting" but not my position in the queue, so the xx keeps increasing with no feedback on the actual progress in the queue... Maybe make that a "You're player X in a queue of Y" type of message instead?
Yes, that please.
+ a button to cancel being queued.

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Re: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II

Post by Mirjax2000 »

Hi, where can i find this new campaign?thx

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Re: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II

Post by Klonan »

Mirjax2000 wrote: ↑
Sun Apr 21, 2019 8:01 am
Hi, where can i find this new campaign?thx
Its in development for the next major release

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Re: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II

Post by vjbone »

pls use font with border in images like this
tnx

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Re: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II

Post by kovarex »

Desette wrote: ↑
Fri Apr 19, 2019 8:17 pm
Please let the new campaign be multiplayer. It is a much more fun way of introducing people who are new.
That is the plan.

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Re: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II

Post by gaelyte »

vjbone wrote: ↑
Sun Apr 21, 2019 11:49 am
pls use font with border in images like this
tnx
Please, make a readable comment so people can read you
Thanks

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Re: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II

Post by Oktokolo »

The 64 pixel unisize icons seem to look more crisp than the mipmapped versions in any resolution (even when scaled down to 8 pixels).

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Re: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II

Post by KoblerMan »

Henry Loenwind wrote: ↑
Sat Apr 20, 2019 2:56 pm
tbh, that new icon for the power posts looks like a mess on the belt in any resolution. The old one has a very defined shape that is easily recognizable in any size above 8px (and at that size you only see colors anyway).
Yeah, but let's be honest here: if you're belting power poles, the icon fidelity is the least of your worries, because you're doing something very wrong to begin with. Put them straight into a chest like how RNGesus intended!
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Re: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II

Post by 5thHorseman »

KoblerMan wrote: ↑
Tue Apr 23, 2019 8:26 pm
Henry Loenwind wrote: ↑
Sat Apr 20, 2019 2:56 pm
tbh, that new icon for the power posts looks like a mess on the belt in any resolution. The old one has a very defined shape that is easily recognizable in any size above 8px (and at that size you only see colors anyway).
Yeah, but let's be honest here: if you're belting power poles, the icon fidelity is the least of your worries, because you're doing something very wrong to begin with. Put them straight into a chest like how RNGesus intended!
Power pole icons are also very hard to discern on assemblers and chests.

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