[Twinsen][0.17.0] Laser tower beams affected by daylight (dark at night)
[Twinsen][0.17.0] Laser tower beams affected by daylight (dark at night)
At day, the new beams of the laser towers are really bright, while at night they are barely visible.
I hoped you'd fix this in 0.17 as it is the same issue that this mod had: https://mods.factorio.com/mod/Laser_Beam_Turrets
Imo the beams were also a bit prettier..
And the beams are not aligned correctly with the head of the tower.
It would also be nice if they didn't shoot at the feet of the biter..
Makes me really sad because it was the feature i was looking forward to the most...
I hoped you'd fix this in 0.17 as it is the same issue that this mod had: https://mods.factorio.com/mod/Laser_Beam_Turrets
Imo the beams were also a bit prettier..
And the beams are not aligned correctly with the head of the tower.
It would also be nice if they didn't shoot at the feet of the biter..
Makes me really sad because it was the feature i was looking forward to the most...
- Attachments
-
- night.png (195.69 KiB) Viewed 7177 times
-
- day.png (404.75 KiB) Viewed 7177 times
Last edited by ownlyme on Wed Feb 27, 2019 2:55 pm, edited 2 times in total.
mods.factorio.com/user/ownlyme
My requests: uiAbove||Grenade arc||Blueprint allies||Creeps forget command/ don't get removed||Player Modifiers||textbox::selection||Better Heat IF||Singleplayer RCON||tank bug w/ min_range >= projectile_creation_distance
My requests: uiAbove||Grenade arc||Blueprint allies||Creeps forget command/ don't get removed||Player Modifiers||textbox::selection||Better Heat IF||Singleplayer RCON||tank bug w/ min_range >= projectile_creation_distance
Re: [0.17.0] Laser tower beams affected by daylight (dark at night)
u gonna fix this?
mods.factorio.com/user/ownlyme
My requests: uiAbove||Grenade arc||Blueprint allies||Creeps forget command/ don't get removed||Player Modifiers||textbox::selection||Better Heat IF||Singleplayer RCON||tank bug w/ min_range >= projectile_creation_distance
My requests: uiAbove||Grenade arc||Blueprint allies||Creeps forget command/ don't get removed||Player Modifiers||textbox::selection||Better Heat IF||Singleplayer RCON||tank bug w/ min_range >= projectile_creation_distance
Re: [0.17.0] Laser tower beams affected by daylight (dark at night)
I'm gonna guess they're inundated with work and don't have time to respond to everything individually. I can't imagine they won't fix this though. Those lasers are gonna look so cool at night
Re: [0.17.0] Laser tower beams affected by daylight (dark at night)
are you sure?
when?
i don't even know why you implemented it this way, feels like you just stole the system from that mod and failed to fix its issues.
when?
i don't even know why you implemented it this way, feels like you just stole the system from that mod and failed to fix its issues.
mods.factorio.com/user/ownlyme
My requests: uiAbove||Grenade arc||Blueprint allies||Creeps forget command/ don't get removed||Player Modifiers||textbox::selection||Better Heat IF||Singleplayer RCON||tank bug w/ min_range >= projectile_creation_distance
My requests: uiAbove||Grenade arc||Blueprint allies||Creeps forget command/ don't get removed||Player Modifiers||textbox::selection||Better Heat IF||Singleplayer RCON||tank bug w/ min_range >= projectile_creation_distance
-
- Long Handed Inserter
- Posts: 69
- Joined: Tue Apr 17, 2018 11:45 pm
- Contact:
Re: [0.17.0] Laser tower beams affected by daylight (dark at night)
It's not a very big bug, all things considered. 0.17 just came out and there's a lot of other stuff to fix, including lots of crashes and rendering glitches. They'll get to it, be patient.
Re: [0.17.0] Laser tower beams affected by daylight (dark at night)
They're dealing with crash bugs for an entire platform (MacOS) and you're complaining about their speed in fixing an inconsequential graphical glitch with no gameplay effects. Take a xanax.
Re: [0.17.0] Laser tower beams affected by daylight (dark at night)
i told them about this issue when they mentioned the new towers in their fff.
fixing this pretty surely requires some changes in the engine, that's why i'm not sure that they will fix it in 0.17.
fixing this pretty surely requires some changes in the engine, that's why i'm not sure that they will fix it in 0.17.
mods.factorio.com/user/ownlyme
My requests: uiAbove||Grenade arc||Blueprint allies||Creeps forget command/ don't get removed||Player Modifiers||textbox::selection||Better Heat IF||Singleplayer RCON||tank bug w/ min_range >= projectile_creation_distance
My requests: uiAbove||Grenade arc||Blueprint allies||Creeps forget command/ don't get removed||Player Modifiers||textbox::selection||Better Heat IF||Singleplayer RCON||tank bug w/ min_range >= projectile_creation_distance
- Ranakastrasz
- Smart Inserter
- Posts: 2173
- Joined: Thu Jun 12, 2014 3:05 am
- Contact:
Re: [0.17.0] Laser tower beams affected by daylight (dark at night)
Given the issues with lamps, I suspect their light/shadow engine has some issues.
My Mods:
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16
Re: [0.17.0] Laser tower beams affected by daylight (dark at night)
Just wanted to make sure you didn't forget about this issue
mods.factorio.com/user/ownlyme
My requests: uiAbove||Grenade arc||Blueprint allies||Creeps forget command/ don't get removed||Player Modifiers||textbox::selection||Better Heat IF||Singleplayer RCON||tank bug w/ min_range >= projectile_creation_distance
My requests: uiAbove||Grenade arc||Blueprint allies||Creeps forget command/ don't get removed||Player Modifiers||textbox::selection||Better Heat IF||Singleplayer RCON||tank bug w/ min_range >= projectile_creation_distance
Re: [0.17.0] Laser tower beams affected by daylight (dark at night)
Don't worry, it is not forgotten, it is just not quick fix as many other things; neither the fix is expected to introduce new issues so we are prioritizing other things at the moment.
- Deadlock989
- Smart Inserter
- Posts: 2529
- Joined: Fri Nov 06, 2015 7:41 pm
Re: [Twinsen][0.17.0] Laser tower beams affected by daylight (dark at night)
Fixed in Version: 0.17.46.
Re: [Twinsen][0.17.0] Laser tower beams affected by daylight (dark at night)
Almost...
https://mods.factorio.com/mod/laser_fix
https://mods.factorio.com/mod/laser_fix
mods.factorio.com/user/ownlyme
My requests: uiAbove||Grenade arc||Blueprint allies||Creeps forget command/ don't get removed||Player Modifiers||textbox::selection||Better Heat IF||Singleplayer RCON||tank bug w/ min_range >= projectile_creation_distance
My requests: uiAbove||Grenade arc||Blueprint allies||Creeps forget command/ don't get removed||Player Modifiers||textbox::selection||Better Heat IF||Singleplayer RCON||tank bug w/ min_range >= projectile_creation_distance