[MOD 0.17.x] Agent Orange

Topics and discussion about specific mods
Peter34
Smart Inserter
Smart Inserter
Posts: 1100
Joined: Mon Nov 10, 2014 12:44 pm
Contact:

Re: [MOD 0.14.x] Agent Orange

Post by Peter34 »

Super ultra nice!

User avatar
Ranakastrasz
Smart Inserter
Smart Inserter
Posts: 2124
Joined: Thu Jun 12, 2014 3:05 am
Contact:

Re: [MOD 0.15.x] Agent Orange

Post by Ranakastrasz »

V15.1.0
Updated for V0.15
My Mods:
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16

Peter34
Smart Inserter
Smart Inserter
Posts: 1100
Joined: Mon Nov 10, 2014 12:44 pm
Contact:

Re: [MOD 0.15.x] Agent Orange

Post by Peter34 »

Ranakastrasz wrote:V15.1.0
Updated for V0.15
Thanks for being so fast!

Peter34
Smart Inserter
Smart Inserter
Posts: 1100
Joined: Mon Nov 10, 2014 12:44 pm
Contact:

Re: [MOD 0.15.x] Agent Orange

Post by Peter34 »

This mod, and the Nixie Tubes mod, has a weird conflict with the Research Queue mod.

I moved the Research Queue to a "disabled mods" folder, and now the game loads fine. Personally, I can live without Research Queue a billion times easier than without Agent Orange, but it's odd...

It was this forum post, under Nixue Tubes, that led me to try disabling Research Queue
https://mods.factorio.com/mods/justaran ... sion/10722

User avatar
Ranakastrasz
Smart Inserter
Smart Inserter
Posts: 2124
Joined: Thu Jun 12, 2014 3:05 am
Contact:

Re: [MOD 0.15.x] Agent Orange

Post by Ranakastrasz »

Reading the error, it looks like Research Queue failed to update with the changes to icon default size in vanilla.
My Mods:
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16

Peter34
Smart Inserter
Smart Inserter
Posts: 1100
Joined: Mon Nov 10, 2014 12:44 pm
Contact:

Re: [MOD 0.15.x] Agent Orange

Post by Peter34 »

After updating to 0.15.14, I get a crash whenever I throw an Agent Orange.

Happened to me twice, within minutes. First time I threw a few capsules, so I thought maybe the crash was due to something happening when the Agent Orange effect ends, but 2nd time around, the crash happened much sooner, after I had managed to quickly throw 2 capsules.

Peter34
Smart Inserter
Smart Inserter
Posts: 1100
Joined: Mon Nov 10, 2014 12:44 pm
Contact:

Re: [MOD 0.15.x] Agent Orange

Post by Peter34 »

I've just verified that the problem is Agent Orange, rather than a conflict between it and some other mod, or a random glitch from another mod that just happend to coincide, twice, with me throwing a capsule.

I disabled all mods, except Agent Orange, your Flares mod, and a personal mod I've made that "gifts" starting players with some more items, including a couple of Flares and a lot of Agent Orange capsules.

I then threw an Agent Orange, and got a crash immediately.

Everything worked fine in the previous version, 0.15.13. I used lots of Agent Orange capsules, lots of Flares too, no crashes or other problems.

User avatar
Ranakastrasz
Smart Inserter
Smart Inserter
Posts: 2124
Joined: Thu Jun 12, 2014 3:05 am
Contact:

Re: [MOD 0.15.x] Agent Orange

Post by Ranakastrasz »

I will check it out...
My Mods:
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16

orzelek
Smart Inserter
Smart Inserter
Posts: 3911
Joined: Fri Apr 03, 2015 10:20 am
Contact:

Re: [MOD 0.15.x] Agent Orange

Post by orzelek »

Please wait for 0.15.15 that should be in progress now.
Poison capsules crash game now so argent one would be the same I think.

Peter34
Smart Inserter
Smart Inserter
Posts: 1100
Joined: Mon Nov 10, 2014 12:44 pm
Contact:

Re: [MOD 0.15.x] Agent Orange

Post by Peter34 »

orzelek wrote:Please wait for 0.15.15 that should be in progress now.
Poison capsules crash game now so argent one would be the same I think.
That sounds amazingly plausible!

User avatar
Ranakastrasz
Smart Inserter
Smart Inserter
Posts: 2124
Joined: Thu Jun 12, 2014 3:05 am
Contact:

Re: [MOD 0.15.x] Agent Orange

Post by Ranakastrasz »

Oh. That would also have the same effect, lol.

I was assuming they screwed with the Smoke-with-trigger prototype, not that it was broken entirely, xd.
My Mods:
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16

Peter34
Smart Inserter
Smart Inserter
Posts: 1100
Joined: Mon Nov 10, 2014 12:44 pm
Contact:

Re: [MOD 0.15.x] Agent Orange

Post by Peter34 »

Agent Orange capsules (and Flare Grenades) are working fine now, after the 2nd patch today.

abordoli
Fast Inserter
Fast Inserter
Posts: 131
Joined: Thu May 25, 2017 1:19 am
Contact:

Re: [MOD 0.15.x] Agent Orange

Post by abordoli »

Rec'd error on start-up. The typical one that wants you to disable a list of other mods that were working perfectly before this one was added.
Regards,
~B

User avatar
Ranakastrasz
Smart Inserter
Smart Inserter
Posts: 2124
Joined: Thu Jun 12, 2014 3:05 am
Contact:

Re: [MOD 0.15.x] Agent Orange

Post by Ranakastrasz »

Need more info. What mods?
My Mods:
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16

abordoli
Fast Inserter
Fast Inserter
Posts: 131
Joined: Thu May 25, 2017 1:19 am
Contact:

Re: [MOD 0.15.x] Agent Orange

Post by abordoli »

Sorry, I troubleshot all the mod interactions and found out that it was "Research Queue" that was the culprit. It seems to have some icon standards that they be 32x32. I'll report the issue over there. Thanks for the fast response!
Regards,
~B

P.S. Do you get the raw wood still?
Last edited by abordoli on Sun Jul 09, 2017 2:31 am, edited 1 time in total.

User avatar
Ranakastrasz
Smart Inserter
Smart Inserter
Posts: 2124
Joined: Thu Jun 12, 2014 3:05 am
Contact:

Re: [MOD 0.15.x] Agent Orange

Post by Ranakastrasz »

abordoli wrote:Sorry, I troubleshot all the mod interactions and found out that it was "Research Queue" that was the culprit. It seems to have some icon standards that they be 32x3. I'll report the issue over there. Thanks for the fast response!
Regards,
~B

P.S. Do you get the raw wood still?
Ah, that is a known issue. It has been reported repeatedly, and is why I dropped that mod. Unfortunately I doubt it will be fixed any time soon.

And no, damage doesn't cause trees to drop wood, unless you add one of the mods that does so. Don't actually know if one exists, admittedly.
My Mods:
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16

abordoli
Fast Inserter
Fast Inserter
Posts: 131
Joined: Thu May 25, 2017 1:19 am
Contact:

Re: [MOD 0.15.x] Agent Orange

Post by abordoli »

Ranakastrasz wrote:
abordoli wrote:Sorry, I troubleshot all the mod interactions and found out that it was "Research Queue" that was the culprit. It seems to have some icon standards that they be 32x3. I'll report the issue over there. Thanks for the fast response!
Regards,
~B

P.S. Do you get the raw wood still?
Ah, that is a known issue. It has been reported repeatedly, and is why I dropped that mod. Unfortunately I doubt it will be fixed any time soon.

And no, damage doesn't cause trees to drop wood, unless you add one of the mods that does so. Don't actually know if one exists, admittedly.
Fair enough! Thanks for the prompt reply!

User avatar
Ranakastrasz
Smart Inserter
Smart Inserter
Posts: 2124
Joined: Thu Jun 12, 2014 3:05 am
Contact:

Re: [MOD 0.16.x] Agent Orange

Post by Ranakastrasz »

V16.1.0
Updated for V0.16
My Mods:
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16

GuiltyNeko
Burner Inserter
Burner Inserter
Posts: 5
Joined: Mon Oct 30, 2017 12:08 am
Contact:

Re: [MOD 0.16.x] Agent Orange

Post by GuiltyNeko »

As for the issues with the research queue mod, there's a similar one that DOES work. Just look at "auto research" on the mod portal. I've used it with absolutely no problems, and it works with any modded science pack you could care to add.

User avatar
Ranakastrasz
Smart Inserter
Smart Inserter
Posts: 2124
Joined: Thu Jun 12, 2014 3:05 am
Contact:

Re: [MOD 0.17.x] Agent Orange

Post by Ranakastrasz »

V17.1.0
Updated for V0.17
My Mods:
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16

Post Reply

Return to “Mods”