Beware the extra wire...

Adds new train stops forming a highly configurable logistic network.

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Mmmmmmorten
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Beware the extra wire...

Post by Mmmmmmorten »

Not sure if I screwed up when I, - well copy & paste - is the correct term, built my last 5 copper smelter train stations in LTN.
Just updated Factorio and LTN and suddenly found my copper stations 8 - 13 was in network id 128.
:!: I never set anything up for 128, and was wondering what, how, why, when and who...

At closer inspection (nose 3 inches from the station combinator and input light) - two wires!!!
Somehow I had managed to get both red and green wire from the constant combinator to the input light - and when the station ID in the combinator set to ID 64 LTN adds them up and assigns station ID 128 (and that does make sense too).

Not sure if this was changed in latest update (or if I just entirely missed this for the last few days :? something that is quite possible...).

Anyway - keep an eye on what wire you use - and stick to the same on all stations. At least you will not have to fix all of them like I do...

/old dude
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eduran
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Re: Beware the extra wire...

Post by eduran »

Mmmmmmorten wrote: Wed Apr 10, 2019 11:27 pm Not sure if this was changed in latest update (or if I just entirely missed this for the last few days :? something that is quite possible...).
It has been like this at least since I started using LTN shortly after the release of 0.16. You missed it :D

Something that helped me a lot to get started with LTN, which I still do: place a power pole near the input lamp and connect the lamp only to that pole. Anything you want to connect also goes to that pole. Now you can check what LTN sees by hovering over it. Usually it also makes the wires easier to follow.
pole.JPG
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Optera
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Re: Beware the extra wire...

Post by Optera »

eduran wrote: Thu Apr 11, 2019 6:20 am
Mmmmmmorten wrote: Wed Apr 10, 2019 11:27 pm Not sure if this was changed in latest update (or if I just entirely missed this for the last few days :? something that is quite possible...).
It has been like this at least since I started using LTN shortly after the release of 0.16. You missed it :D

Something that helped me a lot to get started with LTN, which I still do: place a power pole near the input lamp and connect the lamp only to that pole. Anything you want to connect also goes to that pole. Now you can check what LTN sees by hovering over it. Usually it also makes the wires easier to follow.

pole.JPG
I do exactly the same thing in all my builds. :D
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Mmmmmmorten
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Re: Beware the extra wire...

Post by Mmmmmmorten »

Yeah... I've been doing the light pole for reading inventory, but had the cable directly form the constant combinator to the input lamp.
Gonna change that as it does make sense to have it all from the light pole so I also can read all the data.

Thanks :)

/old dude
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