[kovarex] [0.17.16] Pressing Shift in Rail Builder does not allow temporary ghost placement
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[kovarex] [0.17.16] Pressing Shift in Rail Builder does not allow temporary ghost placement
Steps to reproduce: Activate Rail Builder mode by clicking (without shift) on a rail to extend it. Place rail normally. Upon encountering obstacle, desire to use robots temporarily, and so hold shift.
Despite being visually identical to the same action in the Planner mode, it is necessary to fully stop Building and switch to Planning to use ghost override / robots--even if one wishes to then switch back to Builder mode immediately after.
There is no visible difference between Builder mode and Planner mode, but only the Planner behaves as expected.
Builder mode should respect holding shift and convert rail placement into forced ghosts while the ghost icon is visible.
Note: This is technically the behavior since 0.13, but the new ghost icon while holding shift lends further weight to the argument about user expectations. Currently, the ghost lies.
Despite being visually identical to the same action in the Planner mode, it is necessary to fully stop Building and switch to Planning to use ghost override / robots--even if one wishes to then switch back to Builder mode immediately after.
There is no visible difference between Builder mode and Planner mode, but only the Planner behaves as expected.
Builder mode should respect holding shift and convert rail placement into forced ghosts while the ghost icon is visible.
Note: This is technically the behavior since 0.13, but the new ghost icon while holding shift lends further weight to the argument about user expectations. Currently, the ghost lies.
Re: [kovarex] [0.17.16] Pressing Shift in Rail Builder does not allow temporary ghost placement
Thank you IronCartographer You opened my eyes, it is so obvious now and makes so much more sense.
Fixed for the next release.changelog wrote:
- Simplified rail building.
Holding shift while rail building always activates the combination of ghost-rail-building + remove-obstacles, releasing shift returns back to normal manual mode.
It doesn't matter anymore, whether the rail building started with shift or not.
This removed the possibility to do ghost-rail-building without the remove-obstacles, but since it seems to be almost useless, we consider it to be worth the simplification.
Re: [kovarex] [0.17.16] Pressing Shift in Rail Builder does not allow temporary ghost placement
Yes, I've been waiting for this for... a long time.
Thank you!
Thank you!
There are 10 types of people: those who get this joke and those who don't.
Re: [kovarex] [0.17.16] Pressing Shift in Rail Builder does not allow temporary ghost placement
Nice, this is one of the biggest minor annoyances that are still left within the game, this would significantly reduce the learning curve for new users too (the inconsistency with other build modes is rather jarring when I first started)
Re: [kovarex] [0.17.16] Pressing Shift in Rail Builder does not allow temporary ghost placement
This isn't almost useless at all! It's especially good when trying to navigate through cliffs (prior to cliff explosives) or dense forest since it will find a path that actually works without relying on removing the obstacles.This removed the possibility to do ghost-rail-building without the remove-obstacles, but since it seems to be almost useless, we consider it to be worth the simplification.
If you're going to make this change, then you should extend the length of rail that can be built in one go significantly (especially given once you've started building rails, there's no need to be in range of the rails to keep building them, so it's not a gameplay but an interface matter).
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Re: [kovarex] [0.17.16] Pressing Shift in Rail Builder does not allow temporary ghost placement
Agreed. Routing around obstacles without using the ghost building mode currently is extremely annoying.jaredjeya wrote: ↑Thu Apr 11, 2019 1:06 pmThis isn't almost useless at all! It's especially good when trying to navigate through cliffs (prior to cliff explosives) or dense forest since it will find a path that actually works without relying on removing the obstacles.This removed the possibility to do ghost-rail-building without the remove-obstacles, but since it seems to be almost useless, we consider it to be worth the simplification.
If you're going to make this change, then you should extend the length of rail that can be built in one go significantly (especially given once you've started building rails, there's no need to be in range of the rails to keep building them, so it's not a gameplay but an interface matter).
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Re: [kovarex] [0.17.16] Pressing Shift in Rail Builder does not allow temporary ghost placement
Oh no.
I love being able to squeeze through and around forests without destroying trees... or being able to begin a rail placement at the main base, and just drag the entire thing across the map and finishing in the desired location.
I almost exclusively use rail planner mode, even before I have robots. It lets me quickly set everything up exactly as I want it, and then if I don't have bots, I can rapidly retrace the finished pathing I had set up. If I have bots, then they quickly handle it for me.
Maybe add a rail-planner item so we can still use the old rail planner mode?... or a setting somewhere to toggle it? You could add a menu that pops up when we right click the stacks of rail, sort of like how we edit the upgrade planner and deconstruction planner.
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Re: [kovarex] [0.17.16] Pressing Shift in Rail Builder does not allow temporary ghost placement
I'd agree, for trees and rocks. But there are definitely times I want to route around cliffs, either because I haven't yet set up mass production of cliff explosives, or just because I don't want to spend so many.
Re: [kovarex] [0.17.16] Pressing Shift in Rail Builder does not allow temporary ghost placement
And let me be a person expressing a strong desire for the ability to build around trees and rocks too.Pamplemousse wrote: ↑Fri Apr 12, 2019 10:10 pmI'd agree, for trees and rocks. But there are definitely times I want to route around cliffs, either because I haven't yet set up mass production of cliff explosives, or just because I don't want to spend so many.
Re: [kovarex] [0.17.16] Pressing Shift in Rail Builder does not allow temporary ghost placement
I have to agree, I'm a little leery of chiming in, really sorry if this seems like piling on but this fix is just wrong. I think there have to be better alternatives.
Here's maybe an over-the-top alternative: when a click places _any number_ of ghosts, the first one in range and of an item in the player's inventory is instead placed by the player. Manual single-item placement then becomes one case of a unified internal flow, rails aren't an exception. Q'ing on a rail always starts autoroute mode, shift toggles auto-decon same for rails and blueprints and in-hand items. If you have the items and are standing right there and want to place a ghost anyway, offload them somehow first (but the downside for forgetting is down around negligible, not nearly as bad as when you forget and your personal robots go berserk on concrete).
Here's maybe an over-the-top alternative: when a click places _any number_ of ghosts, the first one in range and of an item in the player's inventory is instead placed by the player. Manual single-item placement then becomes one case of a unified internal flow, rails aren't an exception. Q'ing on a rail always starts autoroute mode, shift toggles auto-decon same for rails and blueprints and in-hand items. If you have the items and are standing right there and want to place a ghost anyway, offload them somehow first (but the downside for forgetting is down around negligible, not nearly as bad as when you forget and your personal robots go berserk on concrete).
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Re: [kovarex] [0.17.16] Pressing Shift in Rail Builder does not allow temporary ghost placement
This "fix" is what we in German call a "Verschlimmbesserung". Now you cannot rotate clockwise, except in "manual" (wtf anyway, why is it even there?) mode, which is of course a joke since the length of manual mode is too short for rotation to make sense.kovarex wrote: ↑Wed Apr 10, 2019 2:57 pmThank you IronCartographer You opened my eyes, it is so obvious now and makes so much more sense.
Fixed for the next release.changelog wrote:
- Simplified rail building.
Holding shift while rail building always activates the combination of ghost-rail-building + remove-obstacles, releasing shift returns back to normal manual mode.
It doesn't matter anymore, whether the rail building started with shift or not.
This removed the possibility to do ghost-rail-building without the remove-obstacles, but since it seems to be almost useless, we consider it to be worth the simplification.
Re: [kovarex] [0.17.16] Pressing Shift in Rail Builder does not allow temporary ghost placement
It's ridden like a whore in this forum.