[Rseding91] [0.17.28] EntityGhost.minable = false no longer works as previously

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Qba
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[Rseding91] [0.17.28] EntityGhost.minable = false no longer works as previously

Post by Qba »

My first entry :D
During the Construction robots mini-tutorial, when the bot is flying (not waiting) to place a radar, deleting it (mining with right mouse button) results in an error that crashes the tutorial (tutorial closes and the games normally returns to the save in which the tutorial was initiated) and it is not considered finished. Replaying the tutorial works normally, the error occurs every time when trying to delete the bot. When trying to delete the bot at any moment before it starts flying to place the radar (before the "Continue" click that initiates the process) player is simply unable to delete it and a regular, non-crash error message is displayed.
Playing Factorio 0.17.28 on Windows 10 Home, non-Steam edition (though I noticed the same thing on 0.16.51).
I couldn't paste the error screenshot into the post, so it's here: https://pasteboard.co/I9tTFZl.png
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Klonan
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Re: [0.17.28] Construction robots mini-tutorial crash

Post by Klonan »

The script is setting the ghosts to `minable = false`

This used to mean, that the player would not be able to right click and destroy the ghosts,
And it seems that has changed, which is a bug in the engine (not in the script)
Rseding91
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Re: [0.17.28] Construction robots mini-tutorial crash

Post by Rseding91 »

Klonan wrote: Tue May 14, 2019 1:07 pm The script is setting the ghosts to `minable = false`

This used to mean, that the player would not be able to right click and destroy the ghosts,
And it seems that has changed, which is a bug in the engine (not in the script)
What version did that work?
If you want to get ahold of me I'm almost always on Discord.
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Klonan
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Re: [0.17.28] Construction robots mini-tutorial crash

Post by Klonan »

Rseding91 wrote: Wed May 15, 2019 4:23 am
Klonan wrote: Tue May 14, 2019 1:07 pm The script is setting the ghosts to `minable = false`

This used to mean, that the player would not be able to right click and destroy the ghosts,
And it seems that has changed, which is a bug in the engine (not in the script)
What version did that work?
0.16:

Image
Rseding91
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Re: [0.17.28] EntityGhost.minable = false no longer works as previously

Post by Rseding91 »

Ok, it's now fixed for the next version of 0.17.
If you want to get ahold of me I'm almost always on Discord.
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