Describe the problem as best as you can
What did you do?
Ctrl+Z
What happened?
Crash
What did you expect to happen instead? It might be obvious to you, but do it anyway!
Undo
Steps to reproduce:
1. Start any world
2. Place any structure
3. Cut the structure(Ctrl-X)
4. (Remove the structure if bots aren't present)
5. Obtain paste blueprint(Ctrl-V)
6. Undo(Ctrl-Z)
7. Crash
[kovarex] [0.17.26] Crash when undo during cut & paste
- bushbaby1234
- Inserter
- Posts: 26
- Joined: Sat Aug 09, 2014 10:54 am
- Contact:
[kovarex] [0.17.26] Crash when undo during cut & paste
- Attachments
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- factorio-current.log
- (7.03 KiB) Downloaded 144 times
- TruePikachu
- Filter Inserter
- Posts: 978
- Joined: Sat Apr 09, 2016 8:39 pm
- Contact:
Re: [0.17.26] Crash when undo during cut & paste
Code: Select all
c:\cygwin64\tmp\factorio-build-xlmpg0\src\util\logging.cpp (84): Logging::logAndAbortOrThrow
c:\cygwin64\tmp\factorio-build-xlmpg0\src\removedentityundoaction.cpp (112): RemovedEntityUndoAction::apply
c:\cygwin64\tmp\factorio-build-xlmpg0\src\undoqueue.cpp (40): UndoQueue::undo
c:\cygwin64\tmp\factorio-build-xlmpg0\src\gameactionhandler.cpp (321): GameActionHandler::actionPerformed
c:\cygwin64\tmp\factorio-build-xlmpg0\src\input\inputhandler.cpp (61): InputHandler::flushActions
c:\cygwin64\tmp\factorio-build-xlmpg0\src\gameactionhandler.cpp (364): GameActionHandler::update
c:\cygwin64\tmp\factorio-build-xlmpg0\src\mainloop.cpp (1109): MainLoop::gameUpdateStep
…
59.604 Error RemovedEntityUndoAction.cpp:112: this->target->isSetup() && this->target->hasSurface() was not true
Re: [kovarex] [0.17.26] Crash when undo during cut & paste
Thanks for the report, it is now fixed for the next version.