I noticed that some ingredients in a blueprint of mine are not listed in the "Total:"-part of the tooltip that opens when hovering over the blueprint. Noticed while setting up a couple requester chests to provide me with the ingredients to build that exact blueprint.
Here's the blueprint in question: http://paste.pr0.tips/40 -- Note how it contains fast inserters, an electric furnace, solar panels and substations, but none of those are mentioned in the "Total:" listing when hovering over it.
[kovarex] [0.17.25] Blueprint missing some ingredients in tooltip (tooltip item layout wrong depending on UI scaling)
[kovarex] [0.17.25] Blueprint missing some ingredients in tooltip (tooltip item layout wrong depending on UI scaling)
Last edited by fstd on Sun Apr 07, 2019 10:42 am, edited 1 time in total.
Re: [0.17.25] Blueprint missing some ingredients in tooltip
Is your UI scaling set to 125%? At that scale all the mentioned entities are in the rightmost column here. What is your screen resolution?
Re: [0.17.25] Blueprint missing some ingredients in tooltip
Yes, indeed (it was set to automatic, but that seems to boil down to 125% at my resolution (2560x1440 (technically 2556x1401 because windowed))
Seems that starting at 150%, all items show up, and at 175% it looks the best
75% - some items missing, overflows the tooltip
100% - some items missing, overflows the tooltip
125% - some items missing, overflows the tooltip
150% - all items present, asymmetric margin
175% - all items present + looks like it should
200% - all items present, asymmetric margin
Re: [0.17.25] Blueprint missing some ingredients in tooltip (tooltip item layout wrong depending on UI scaling)
A blueprint that I have in my inventory
An identical blueprint that I do not have in my inventory (set the filter from the blueprint library)
The amount of text seems to determine the vertical space for the preview, which in turn determines the width of the tooltip, which then may or may not cut off ingredients.
An identical blueprint that I do not have in my inventory (set the filter from the blueprint library)
The amount of text seems to determine the vertical space for the preview, which in turn determines the width of the tooltip, which then may or may not cut off ingredients.
Re: [0.17.25] Blueprint missing some ingredients in tooltip (tooltip item layout wrong depending on UI scaling)
This might have been fixed by the fix for 69107, could you please check this with 0.17.26.
I'm an admin over at https://wiki.factorio.com. Feel free to contact me if there's anything wrong (or right) with it.
Re: [kovarex] [0.17.25] Blueprint missing some ingredients in tooltip (tooltip item layout wrong depending on UI scaling
Thanks for the report, it is now fixed for the next version.