TL;DRthe realism of the electricity could be increased without destroying the main gameplay mechanics of the game, introducing new basic physical rules.
What ?I note that the game does not respect any of the fundamental physical rules related to electricity, I show you a simple example:
The 116MW produced by the plant passes only in this small copper cable, which in our world is pure madness.
The idea would be to introduce a power limit on the power grid. This limit could possibly vary depending on the type of electrical support,
if too much energy travels in a small cable, then it heats up and breaks (as in real life).
Here is a small example in pictures if the idea was developed:
This production line is powered by a single copper cable on a wooden pole. if I click on this pole, I can see, in addition to the general consumption throughout my plant, consumption directly downstream of this support, the screen would look like this:
At the top right is the power consumed downstream of the wooden pole, and its charge rate. If it exceeds a certain value, the electric wire breaks.
We can also see the addition of two buttons to choose a vision of "Global" or "Downstream" consumption.
Note : for this example, the break limit of electric wire was determined to 6141 kW.
Why ?I am an electrician on high voltage grid, and it saddened me to see a feature so little exploited in this game. Adding these functions would make it easier for the player to better manage his power grid. The goal is of course not to make the management of electricity hard and unpleasant, In any case, I have simplified my idea to make it easier for those who do not know electricity in detail. However, it would still add a little difficulty, the problems could not happen only biters, but also the design of its own factory.
Just a small example of what can be made taking into account this system, in order to prevent electrical wires from breaking, we sectorise the power supply:
Note: I have so far not found a mod that realistically improves the power grid.
If you have questions, I stay close!
Forgive me for my uncertain english.