[0.17.21] Permanent pollution clouds over water
[0.17.21] Permanent pollution clouds over water
With the 0.17 pollution changes, was it intentional to make the pollution clouds over water and concrete stick around long after a factory or mine shuts down? I've been seeing this since I converted this 0.15/0.16 railworld save to 0.17.4.
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- TruePikachu
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Re: [0.17.21] Permanent pollution clouds over water
Going by the relevant prototype file, this doesn't seem intended.
Code: Select all
local out_of_map_pollution_absorption = 0.00001
local water_pollution_absorption = 0.000005
local grass_pollution_absorption = 0.0000075
local dirt_pollution_absorption = 0.0000066
local sand_pollution_absorption = 0.0000058
local red_desert_pollution_absorption = 0.0000066
- BlueTemplar
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Re: [0.17.21] Permanent pollution clouds over water
They're probably just much more visible than before - check the actual values with debug's show-pollution-values ?
BobDiggity (mod-scenario-pack)
Re: [0.17.21] Permanent pollution clouds over water
Pollution should stick around for 1.5 times longer than on grass, before being absorbed, so maybe that's the case? You can provide the save so we can investigate better.
Re: [0.17.21] Permanent pollution clouds over water
But the truth is, that the pollution of concrete is 0. And since there is a minimum pollution to diffuse, pollution on a concrete chunk without trees will never go completely away.
Not sure if it should be considered a problem or not, concrete also might have some very little pollution consumption.
Not sure if it should be considered a problem or not, concrete also might have some very little pollution consumption.
Re: [0.17.21] Permanent pollution clouds over water
Ok, here is the save.
Edit: I guess the forum doesn't like 21mb files. "error parsing server response". I switched the compression from zip to 7z.
Edit: I guess the forum doesn't like 21mb files. "error parsing server response". I switched the compression from zip to 7z.
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- Ranakastrasz
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Re: [0.17.21] Permanent pollution clouds over water
I suspect this is a result of two parts of pollution mechanic.
1, Pollution won't spread if it is below a certain threshold. this is to avoid pollution spreading across the map at the rate of tick.
2, Pollution will not dissipate over water. If pollution dissipation on a chunk is zero, it will only be able to spread, not dissipate.
As such, if water now has a pollution dissipation of zero, then any pollution there will spread out until it hits the minimum threshhold, and just sit there forever.
This might have been the case before, but pollution cloud used to be really faint at the edge, instead of around 50% opacity. So it would have required you to look closely.
1, Pollution won't spread if it is below a certain threshold. this is to avoid pollution spreading across the map at the rate of tick.
2, Pollution will not dissipate over water. If pollution dissipation on a chunk is zero, it will only be able to spread, not dissipate.
As such, if water now has a pollution dissipation of zero, then any pollution there will spread out until it hits the minimum threshhold, and just sit there forever.
This might have been the case before, but pollution cloud used to be really faint at the edge, instead of around 50% opacity. So it would have required you to look closely.
My Mods:
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16
Re: [0.17.21] Permanent pollution clouds over water
Seems to work correctly. Leave it for long enough and the pollution is gone.
The pollution still stays on the concrete. To be decided if it's intended or not.
The pollution still stays on the concrete. To be decided if it's intended or not.