The Hydra Dilemma - A Coop Factorio Playthrough!
- Xterminator
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Re: The Hydra Dilemma - A Coop Factorio Playthrough!
Episode 23 is up!
http://youtu.be/6co3GJiKmKg
Yet again I'm left with a mess that I can't figure out.
http://youtu.be/6co3GJiKmKg
Yet again I'm left with a mess that I can't figure out.
Re: The Hydra Dilemma - A Coop Factorio Playthrough!
It's fun to watch how you are destroying root's robot factory
And tip for Xterminator:
And tip for Xterminator:
Disabling factories with inserter rotation is the worst thing you can do. Nobody will notice that until you completely run out of that product. And in this case it still take some time to discover where the problem is.
I think removing electrical pole is better idea, it is much more noticeable for other players.
I think removing electrical pole is better idea, it is much more noticeable for other players.
Last edited by Martc on Fri Aug 15, 2014 1:19 pm, edited 1 time in total.
Re: The Hydra Dilemma - A Coop Factorio Playthrough!
Will you stop giving the game away! Where's the fun if someone's set-up isn't subtly damaged and no-one notices for six games? That is half the fun of this series...us as the viewers knowing the changes, and them as the players having to figure it out!
I think the viewers and commentators need to stop spoiling the fun!
I think the viewers and commentators need to stop spoiling the fun!
- JoshLittle
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Re: The Hydra Dilemma - A Coop Factorio Playthrough!
You can't destroy what doesn't work properlyMartc wrote:It's fun to watch how you are destroying root's robot factory
Martc wrote: And tip for Xterminator:Disabling factories with inserter rotation is the worst thing you can do. Nobody will notice that until you completely run out of that product. And in this case it still take some time to discover where the problem is.
I think removing electrical pole is better idea, it is much more noticeable for other players.
Not really. It is easy to overlook, but you can spot in also by noticing that there is no action. Not on inputs and not on outputs. Even the animation of the assamblers is different. But if you rip down poles everything blinks like hell, the next player thinks that this has to be fixed instead of thinking that it could have a reason. And the logic cables would also be destroyed. So it's ok to rotate the inserters.
If your belt feels too long, your wall is just too short
Re: The Hydra Dilemma - A Coop Factorio Playthrough!
I thought it wasn't spoiler, because I don't said where. But I put it to spoiler tag if you think that it is.
Sign here, please
Dear viewers,
I [INSERT HYDRA PLAYER NAME], player of the Hydra Dilemma, hereby do solemnly swear that I will not look at any spoiler-marked content on this thread, or any other Hydra-related thread, so that such knowledge does not spoil the hilarity generated when things get messed up. I shall uphold this promise even after I have played my turn and I shall be bound until such times that the game has been horribly lost...I mean, completed.
Signed [INSERT HYDRA PLAYER NAME] on this day [INSERT DATE].
I [INSERT HYDRA PLAYER NAME], player of the Hydra Dilemma, hereby do solemnly swear that I will not look at any spoiler-marked content on this thread, or any other Hydra-related thread, so that such knowledge does not spoil the hilarity generated when things get messed up. I shall uphold this promise even after I have played my turn and I shall be bound until such times that the game has been horribly lost...I mean, completed.
Signed [INSERT HYDRA PLAYER NAME] on this day [INSERT DATE].
- JoshLittle
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Re: The Hydra Dilemma - A Coop Factorio Playthrough!
Who said that they never ever see what anyone else did? After the own round is recorded they all watch what happened till the last episode before them. And then there is lack of knowledge again for the next 4 episodes.
If your belt feels too long, your wall is just too short
Re: The Hydra Dilemma - A Coop Factorio Playthrough!
The oath that _aD proposes would make sense as a new rule though. Until the end of the game, because if no hydra head ever notices thatJoshLittle wrote:Who said that they never ever see what anyone else did? After the own round is recorded they all watch what happened till the last episode before them. And then there is lack of knowledge again for the next 4 episodes.
the inserter was turned off and this damn boiler line isn't even connected to the water at the bottom
and the head who did it / planned it forget about it, then there's no reason to remind them here..Re: The Hydra Dilemma - A Coop Factorio Playthrough!
JoshLittle wrote:Martc wrote: And tip for Xterminator:Disabling factories with inserter rotation is the worst thing you can do. Nobody will notice that until you completely run out of that product. And in this case it still take some time to discover where the problem is.
I think removing electrical pole is better idea, it is much more noticeable for other players.Not really. It is easy to overlook, but you can spot in also by noticing that there is no action. Not on inputs and not on outputs. Even the animation of the assamblers is different. But if you rip down poles everything blinks like hell, the next player thinks that this has to be fixed instead of thinking that it could have a reason. And the logic cables would also be destroyed. So it's ok to rotate the inserters.
Still, the best way to "disable" production is making the output buffer overflow so production resumes automatically once the buffer is no longer full. I.e. just set a limit on that darn battery chest containing (not literally) thousands of batteries. And possibly the sulfur chest as well… However, since this is the hydra dilemma, I agree: the best way to handle this situation is to do something that nobody will ever notice unless they watch that episode.
Re: The Hydra Dilemma - A Coop Factorio Playthrough!
Episode 24
Due to hardware malfunction, the episode is 8 minutes short of what it should be. really sorry about this. The footage is unretrievable, I delete my originals once they are online.
You'll all get a huge surprise when you tune into FishSandwich's episode though. Welcome to the Hydra Dilemma, where even the viewers don't know what the heck is going on!
Due to hardware malfunction, the episode is 8 minutes short of what it should be. really sorry about this. The footage is unretrievable, I delete my originals once they are online.
You'll all get a huge surprise when you tune into FishSandwich's episode though. Welcome to the Hydra Dilemma, where even the viewers don't know what the heck is going on!
Re: The Hydra Dilemma - A Coop Factorio Playthrough!
I really like how you play during this playthrough root
Especially how you did your last two episodes, and how much the others didn't understand. Keep up the good work
- JoshLittle
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Re: The Hydra Dilemma - A Coop Factorio Playthrough!
It didn't work, so you don't have to blame the others
And be honest. The short video is just a prank against the viewers to cover up a prank against Fish, isn't it?
And be honest. The short video is just a prank against the viewers to cover up a prank against Fish, isn't it?
If your belt feels too long, your wall is just too short
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Re: The Hydra Dilemma - A Coop Factorio Playthrough!
Here we go guys, part 25 is up.
Da.. Erlararlareh! - Factorio - The Hydra Dilemma #25
Props to anyone that figures out what the episode title means..
Da.. Erlararlareh! - Factorio - The Hydra Dilemma #25
Props to anyone that figures out what the episode title means..
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Re: The Hydra Dilemma - A Coop Factorio Playthrough!
looks like its going to be interesing to see how the next person is to pick up where you left off! keep it up!
Re: The Hydra Dilemma - A Coop Factorio Playthrough!
Mmmm... Odd number of underground pipes? Fish's curse
Re: The Hydra Dilemma - A Coop Factorio Playthrough!
Well, it did cover up a prank. But it also covered up an entire build...JoshLittle wrote:It didn't work, so you don't have to blame the others
And be honest. The short video is just a prank against the viewers to cover up a prank against Fish, isn't it?
Re: The Hydra Dilemma - A Coop Factorio Playthrough!
IT'S A FISH SANDWICH!
Re: The Hydra Dilemma - A Coop Factorio Playthrough!
This mystery remains unsolvedFishSandwich wrote:Da.. Erlararlareh!
Props to anyone that figures out what the episode title means..
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Re: The Hydra Dilemma - A Coop Factorio Playthrough!
Episode 26 - Old Dog, New Tricks!
I'm back from being out of town for a week. Enjoy!
http://youtu.be/ENm9cXLU2OE
I'm back from being out of town for a week. Enjoy!
http://youtu.be/ENm9cXLU2OE
Super Mega Robot Corp. - https://www.youtube.com/playlist?list=P ... i-TNciYc3O
The Hydra Dilemma - http://youtu.be/9gwUyFdOjDI
The Hydra Dilemma - http://youtu.be/9gwUyFdOjDI
Re: The Hydra Dilemma - A Coop Factorio Playthrough!
My turn tonight. Pumped
Any special requests?
Any special requests?