i have a very specific ore in mind that should be minable by hand but require liquid when you want to automate it.
Any ideas?
ore -> minable by hand + require fluid when miners
ore -> minable by hand + require fluid when miners
creator of 55 mods
My api requests/suggestions: ui relative for overlay||Grenade arc||Player Modifiers||textbox::selection||Singleplayer RCON||disable car's ground sounds
My api requests/suggestions: ui relative for overlay||Grenade arc||Player Modifiers||textbox::selection||Singleplayer RCON||disable car's ground sounds
Re: ore -> minable by hand + require fluid when miners
Make the ore patch mixed with 1x1 ore with and 1x1 without liquid.
As no 1x1 miner exists it's not automagicalyable.
As no 1x1 miner exists it's not automagicalyable.
Re: ore -> minable by hand + require fluid when miners
without liquid the miner would simply mine the ores without fluid requirement and if liquid is supplied it would only consume it when it's at the ores that require it
(just tested that)
i think you could make the miner's ores unselectable and place a variation that is minable by hand under each ore, with a seperate mining_category that only the player has, while removing that ore when the miner's resource is depleted.
Only issue is that the player couldn't see how much resources are left on the miner's resource, and maybe there could be issues with the map (if not-on-map flag doesnt work.)
Is this even possible with the autoplace controls?
(just tested that)
i think you could make the miner's ores unselectable and place a variation that is minable by hand under each ore, with a seperate mining_category that only the player has, while removing that ore when the miner's resource is depleted.
Only issue is that the player couldn't see how much resources are left on the miner's resource, and maybe there could be issues with the map (if not-on-map flag doesnt work.)
Is this even possible with the autoplace controls?
creator of 55 mods
My api requests/suggestions: ui relative for overlay||Grenade arc||Player Modifiers||textbox::selection||Singleplayer RCON||disable car's ground sounds
My api requests/suggestions: ui relative for overlay||Grenade arc||Player Modifiers||textbox::selection||Singleplayer RCON||disable car's ground sounds
Re: ore -> minable by hand + require fluid when miners
Some ores come from mined stones, so your can add crystal autoplacement for such new stones.
Re: ore -> minable by hand + require fluid when miners
that's brilliant!
Should be totally enough for the early game
thanks
Should be totally enough for the early game
thanks
creator of 55 mods
My api requests/suggestions: ui relative for overlay||Grenade arc||Player Modifiers||textbox::selection||Singleplayer RCON||disable car's ground sounds
My api requests/suggestions: ui relative for overlay||Grenade arc||Player Modifiers||textbox::selection||Singleplayer RCON||disable car's ground sounds
Re: ore -> minable by hand + require fluid when miners
One other technique is could be to take existing ore, and have a per-processing step, for example take something like 50 stone, and from that produce 1 ore of your new type you need, and 25 stone as waste.
Hiladdar
Hiladdar



