Hey Guys!
After my fail-suggestion yesterday I played a lot with my factorio trains (like the days before).
I noticed, that my OP-crossways got stuck by the bunch of trains I used.
But I had an Idea, how I could solve this problem:
With NO-Parking-Signs!
They work like signal lights; but: If the next signal light is red, they'll be red, too.
So; to understand what I mean see this: http://imgur.com/a/SSHsC#0!
Please tell me what you think; thanks!
-Kithoras-
New Train Signal: NO-Parking-Sign
Moderator: ickputzdirwech
Re: New Train Signal: NO-Parking-Sign
hm. Ok, much better suggestion now.
But this idea already exists and is called Pre-signal and I'm about sure, that it is on the todo-list.
See here http://wiki.openttd.org/Signals#Pre-signals
(this doc is also linked from the factorio wiki)
But this idea already exists and is called Pre-signal and I'm about sure, that it is on the todo-list.
See here http://wiki.openttd.org/Signals#Pre-signals
(this doc is also linked from the factorio wiki)
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Re: New Train Signal: NO-Parking-Sign
Ok; yes; that's what I meant (btw Idk OpenTTD)
thanks
thanks
Re: New Train Signal: NO-Parking-Sign
You like playing with trains in Factorio? YOU WILL LOVE OPENTTD.Kithoras wrote: (btw Idk OpenTTD)
I promise that much. Even me and my friends dig out OTTD every few months to play. It's almost as good as Factorio when it comes to deleting the time between Friday evening and Monday morning.
Re: New Train Signal: NO-Parking-Sign
You're right; it's fun