Version 0.17.18
Re: Version 0.17.18
Well, if they are going to mark something as "fixed" then don't you agree it would be prudent to actually test it in vanilla?
The UI issues isn't just with mods, it happens in many other places (Map preview being one) and sure, things can slip by but when you change something you'd better check the places that are affected by such a change.
Also, i had the unfortunate luck of playing the game on 17.18 for a while without opening the player inventory. Then i got disrupted so i saved the game. When i came back i opened the player UI and yeah... NICE.
So now i cannot revert back to 17.17 to continue playing either. This means i will have to sit and roll my thumbs waiting for them to fix it.
The UI issues isn't just with mods, it happens in many other places (Map preview being one) and sure, things can slip by but when you change something you'd better check the places that are affected by such a change.
Also, i had the unfortunate luck of playing the game on 17.18 for a while without opening the player inventory. Then i got disrupted so i saved the game. When i came back i opened the player UI and yeah... NICE.
So now i cannot revert back to 17.17 to continue playing either. This means i will have to sit and roll my thumbs waiting for them to fix it.
- bobingabout
- Smart Inserter
- Posts: 7352
- Joined: Fri May 09, 2014 1:01 pm
- Contact:
Re: Version 0.17.18
I think this is more of a bug introduction than a bugfixFactorioBot wrote: βMon Mar 25, 2019 6:24 pm Bugfixes
- Fixed gui layouting related to having more squashable elements with different minimal sizes in one row/column.
- Omnifarious
- Filter Inserter
- Posts: 276
- Joined: Wed Jul 26, 2017 3:24 pm
- Contact:
Re: Version 0.17.18
I just checked, and I've downloaded multiple versions of multiple mods, and I only have a single .zip for each mode in my mod folder. I'm on Linux though.SuperSandro2000 wrote: βTue Mar 26, 2019 7:32 am An option to delete old mod versions. My SSD is size limited.
Near as I can tell, the changelog.txt file is in YAML format. So if you tell your editor it's a YAML file, it will do a good job of helping you get the format right.SuperSandro2000 wrote: βTue Mar 26, 2019 7:32 am and then I would love the changelog.txt parser to be less picky, more verbose with errors or a linter for it that I don't need to restart my game every time to test if he finally accepts my changelog.
- BlueTemplar
- Smart Inserter
- Posts: 3066
- Joined: Fri Jun 08, 2018 2:16 pm
- Contact:
Re: Version 0.17.18
I suggest you keep more saves then - for instance I keep 99 minutes worth of autosaves on my experimental unmodded game, and 9 minutes on my stable modded ones.Cadde wrote: βTue Mar 26, 2019 9:44 am Also, i had the unfortunate luck of playing the game on 17.18 for a while without opening the player inventory. Then i got disrupted so i saved the game. When i came back i opened the player UI and yeah... NICE.
So now i cannot revert back to 17.17 to continue playing either. This means i will have to sit and roll my thumbs waiting for them to fix it.
BobDiggity (mod-scenario-pack)
- BlueTemplar
- Smart Inserter
- Posts: 3066
- Joined: Fri Jun 08, 2018 2:16 pm
- Contact:
Re: Version 0.17.18
There's a whole tutorial available now :Omnifarious wrote: βTue Mar 26, 2019 11:58 amNear as I can tell, the changelog.txt file is in YAML format. So if you tell your editor it's a YAML file, it will do a good job of helping you get the format right.SuperSandro2000 wrote: βTue Mar 26, 2019 7:32 am and then I would love the changelog.txt parser to be less picky, more verbose with errors or a linter for it that I don't need to restart my game every time to test if he finally accepts my changelog.
viewtopic.php?f=25&t=67140#p409528
BobDiggity (mod-scenario-pack)
Re: Version 0.17.18
Sorry to say this 0.17.18 is the worst realize ever. 2 macroscopic bugs found in few minutes of gameplay, never happened before. If i have to be honest i expected to found 0.17.19 already
Last edited by xeln4g4 on Tue Mar 26, 2019 3:30 pm, edited 2 times in total.
-
- Long Handed Inserter
- Posts: 69
- Joined: Tue Apr 17, 2018 11:45 pm
- Contact:
Re: Version 0.17.18
Well, you did report them?
Re: Version 0.17.18
They were reported already, but yes one i reported, the other is probably related to the same issue, considering is GUI issue.
Re: Version 0.17.18
Check out 0.17.19, I've seen some fixed thingsxeln4g4 wrote: βTue Mar 26, 2019 2:48 pmThey were reported already, but yes one i reported, the other is probably related to the same issue, considering is GUI issue.
Re: Version 0.17.18
All fixed and also improved ... factorio Devs are the bestdee- wrote: βTue Mar 26, 2019 3:02 pmCheck out 0.17.19, I've seen some fixed thingsxeln4g4 wrote: βTue Mar 26, 2019 2:48 pmThey were reported already, but yes one i reported, the other is probably related to the same issue, considering is GUI issue.
- SuperSandro2000
- Filter Inserter
- Posts: 742
- Joined: Sun Jan 12, 2014 3:54 am
- Contact:
Re: Version 0.17.18
Yesterday I had 5 versions of helmod.Omnifarious wrote: βTue Mar 26, 2019 11:58 amI just checked, and I've downloaded multiple versions of multiple mods, and I only have a single .zip for each mode in my mod folder. I'm on Linux though.SuperSandro2000 wrote: βTue Mar 26, 2019 7:32 am An option to delete old mod versions. My SSD is size limited.
Near as I can tell, the changelog.txt file is in YAML format. So if you tell your editor it's a YAML file, it will do a good job of helping you get the format right.SuperSandro2000 wrote: βTue Mar 26, 2019 7:32 am and then I would love the changelog.txt parser to be less picky, more verbose with errors or a linter for it that I don't need to restart my game every time to test if he finally accepts my changelog.
I didn't know that but yaml is very strict.
Please call me simply Sandro.
My Main Mods: Sandro's fixes, Expanded Rocket Payloads Touched by an AngelBob and more can be found here
My Main Mods: Sandro's fixes, Expanded Rocket Payloads Touched by an AngelBob and more can be found here