As in subject.
The picture is fine when moving E/W, but the higher the vertical portion of velocity vector, the higher blur effect is visible.
I use the same computer and monitor as in previous versions of Factorio, which did not have this issue.
[0.17.x] Picture getting blurry when moving N/S directions
Re: [0.17.x] Picture getting blurry when moving N/S directions
Does it affect 0.17.5 - something similar was fixed in it.
You will need to download it by hand since automatic updater is offline for repairs.
Also - please post the log Instructions are in the how to report bugs thread.
You will need to download it by hand since automatic updater is offline for repairs.
Also - please post the log Instructions are in the how to report bugs thread.
Re: [0.17.x] Picture getting blurry when moving N/S directions
I think it is much less noticeable in 0.17.5.
It's a graphic glitch that do not generate crash reports.
Now I notice only slight blurriness of belts and pipes when moving. The rest of entities seems unaffected.
It's a graphic glitch that do not generate crash reports.
Now I notice only slight blurriness of belts and pipes when moving. The rest of entities seems unaffected.
Re: [0.17.x] Picture getting blurry when moving N/S directions
Today I have tried 0.17.17 and it is just impossible to play with...
Any movement = horizontal blur lines across screen. I have not seen these lines before (0.12 - 1.16, the same machine).
Any movement = horizontal blur lines across screen. I have not seen these lines before (0.12 - 1.16, the same machine).
Re: [0.17.x] Picture getting blurry when moving N/S directions
Can you post log please? On Windows, press Win + R, type in %APPDATA%\Factorio and click OK. File Explorer should open and you should see file called factorio-current.log. If you use macOS or Linux, see paths where to find the logs: https://wiki.factorio.com/Application_d ... _directory
Re: [0.17.x] Picture getting blurry when moving N/S directions
I was not able to capture the bug via screen recorders - everything works when I tried.
So I took my mobile phone and made a real monitor recording. Sorry for quality, my phone is old and there is black sand in the camera.
Just take a look a bit above the character...
https://1drv.ms/v/s!ApJBILtmBKoMpHYdA093j9sb75ca
So I took my mobile phone and made a real monitor recording. Sorry for quality, my phone is old and there is black sand in the camera.
Just take a look a bit above the character...
https://1drv.ms/v/s!ApJBILtmBKoMpHYdA093j9sb75ca
Re: [0.17.x] Picture getting blurry when moving N/S directions
Logs:
Code: Select all
0.001 2019-03-25 12:38:52; Factorio 0.17.17 (build 43958, win64, steam)
0.001 Operating system: Windows 10 (version 1809)
0.001 Program arguments: "D:\Games\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.001 Read data path: D:/Games/SteamLibrary/SteamApps/common/Factorio/data
0.001 Write data path: C:/Users/Evgeniy/AppData/Roaming/Factorio [26592/120904MB]
0.001 Binaries path: D:/Games/SteamLibrary/SteamApps/common/Factorio/bin
0.011 System info: [CPU: Intel(R) Core(TM) i5 CPU 760 @ 2.80GHz, 4 cores, RAM: 4280/16382 MB, page: 4814/16382 MB, virtual: 4329/134217727 MB, extended virtual: 0 MB]
0.011 Display options: [FullScreen: 1] [VSync: 0] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: 00] [Lang: en]
0.020 Available displays: 2
0.020 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 750 Ti {0x05, [0,0], 1920x1080, 32bit, 60Hz}
0.021 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 750 Ti {0x01, [-1920,0], 1920x1080, 32bit, 60Hz}
0.072 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
0.186 Initialised Direct3D[0]: NVIDIA GeForce GTX 750 Ti; id: 10de-1380; driver: nvldumdx.dll 23.21.13.8813
0.186 D3D Feature Level: 11.0, DXGI 1.5+, SwapChain: 1,discard,-,-,none
0.186 [Local Video Memory] Budget: 1715MB, CurrentUsage: 1MB, Reservation: 0/907MB
0.186 [Non-Local Vid.Mem.] Budget: 7371MB, CurrentUsage: 0MB, Reservation: 0/3890MB
0.186 Tiled resources: Tier 1
0.186 Unified Memory Architecture: No
0.186 BGR 565 Supported: Yes
0.186 MaximumFrameLatency: 3, GPUThreadPriority: 0
0.249 Desktop composition is active.
0.249 Graphics settings preset: very-high
0.249 Dedicated video memory size 2017 MB
0.249 Graphics options: [Graphics quality: high] [Video memory usage: high] [Light scale: 25%] [DXT: high-quality]
0.249 [Max load threads: 32] [Max texture size: 0] [Tex.Stream.: 1] [Rotation quality: normal] [Color: 32bit]
0.335 DSound: Starting _dsound_update thread
0.338 DSound: Enter _dsound_update; tid=1300
0.485 Loading mod core 0.0.0 (data.lua)
0.604 Loading mod base 0.17.17 (data.lua)
0.976 Loading mod base 0.17.17 (data-updates.lua)
1.153 Checksum for core: 2126933501
1.153 Checksum of base: 1967292039
2.008 Loading sounds...
2.144 Info PlayerData.cpp:69: Local player-data.json unavailable
2.144 Info PlayerData.cpp:72: Cloud player-data.json available, timestamp 1553511959
2.358 Initial atlas bitmap size is 16384
2.395 Created atlas bitmap 16384x16368 [none]
2.396 Created atlas bitmap 16384x4440 [none]
2.396 Created atlas bitmap 16384x2116 [decal]
2.397 Created atlas bitmap 16384x3808 [low-object]
2.398 Created atlas bitmap 16384x1888 [mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
2.399 Created atlas bitmap 16384x6880 [terrain, mipmap, linear-minification, linear-mip-level, no-crop]
2.399 Created atlas bitmap 16384x480 [smoke, mipmap, linear-minification, linear-magnification]
2.400 Created atlas bitmap 16384x456 [not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
2.400 Created atlas bitmap 16384x748 [alpha-mask]
2.404 Created atlas bitmap 16384x12644 [shadow, linear-magnification, alpha-mask]
2.404 Created atlas bitmap 16384x1264 [shadow, mipmap, linear-magnification, alpha-mask]
2.853 Created virtual atlas pages 4096x4096x7
2.865 Texture processor created. GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
4.108 Parallel Sprite Loader initialized (threads: 3)
19.930 Sprites loaded
20.216 Generated mipmaps for atlas of size 16384x3808
20.271 Generated mipmaps for atlas of size 16384x1888
20.315 Generated mipmaps for atlas of size 16384x6880
20.337 Generated mipmaps for atlas of size 16384x480
20.359 Generated mipmaps for atlas of size 16384x456
20.381 Generated mipmaps for atlas of size 16384x1264
20.605 Generated mipmaps for virtual atlas of size 8192x16384
20.611 Custom inputs active: 6
20.709 Factorio initialised
219.962 Loading level.dat: 1170054 bytes.
219.963 Info Scenario.cpp:161: Map version 0.17.17-2
220.020 Checksum for script C:/Users/Evgeniy/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1848333929
539.341 Info AppManager.cpp:277: Saving to _autosave1 (blocking).
539.662 Info BlueprintShelf.cpp:665: Saving blueprint storage.
539.724 Info AppManagerStates.cpp:1738: Saving finished
839.723 Info AppManager.cpp:277: Saving to _autosave2 (blocking).
840.010 Info AppManagerStates.cpp:1738: Saving finished
1140.007 Info AppManager.cpp:277: Saving to _autosave3 (blocking).
1140.388 Info AppManagerStates.cpp:1738: Saving finished
1440.374 Info AppManager.cpp:277: Saving to _autosave1 (blocking).
1440.772 Info AppManagerStates.cpp:1738: Saving finished
1740.757 Info AppManager.cpp:277: Saving to _autosave2 (blocking).
1741.161 Info AppManagerStates.cpp:1738: Saving finished
2041.157 Info AppManager.cpp:277: Saving to _autosave3 (blocking).
2041.555 Info AppManagerStates.cpp:1738: Saving finished
2219.717 Quitting: user-quit.
2219.879 DSound: Stopping voice
2219.879 DSound: Joining thread
2219.884 DSound: Exit _dsound_update; tid=1300
2219.884 DSound: Waiting for voice to stop ... signaled
2219.884 DSound: Joined thread
2219.884 DSound: Destroying thread
2219.885 DSound: Thread destroyed
2219.885 DSound: Releasing buffer
2219.885 DSound: Voice stopped
2219.885 DSound: Deallocating voice
2219.885 DSound: Deallocated voice
2219.994 Steam API shutdown.
2219.997 Goodbye
Re: [0.17.x] Picture getting blurry when moving N/S directions
EDIT: I just noticed you have v-sync turned off, does it still happen if you enable "Wait for V-sync" in graphics settings?
Original message: Can you try to open %APPDATA%\Factorio\config\config.ini, find line
and change it to
(it is important to delete semicolor ';' at the start of the line)
Original message: Can you try to open %APPDATA%\Factorio\config\config.ini, find line
Code: Select all
; dxgi-presentation-model=copy
Code: Select all
dxgi-presentation-model=flip
Re: [0.17.x] Picture getting blurry when moving N/S directions
Have no idea why vsync was disabled... So
vsync = false && dxgi-presentation-model=default (commented by ; ) - does not work
vsync = false && dxgi-presentation-model=flip - works
vsync = true && dxgi-presentation-model=default - works
vsync = true && dxgi-presentation-model=flip - works
vsync = false && dxgi-presentation-model=default (commented by ; ) - does not work
vsync = false && dxgi-presentation-model=flip - works
vsync = true && dxgi-presentation-model=default - works
vsync = true && dxgi-presentation-model=flip - works