Grid based scenario with mixed ores

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Trblz
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Grid based scenario with mixed ores

Post by Trblz »

Scenario
This scenario creates a grid (96x96) based map with voids trenches and bridges to each other. The bridges have a random 20% chance of not being generated.
A grid can be filled with a mixed(!) ore based (iron, copper, stone, coal, uranium) or with oil. This replaces the vanilla ore generation setup.

The connection bridge is 6 x 10 large, wide enough for 3 rails side by side; it can fit 8 belt lanes with some underground trickery. As the void is 10 long, vanilla underground pipes won't span between grids.

Credits
The grid is based on fMMO multiplayer map by I_IBlackI_I.

Todo:
1) find a way to completely stop vanilla ore spawning
2) sometimes bridges are partially formed.

Compatibility
*) tested and verified with Vanilla 0.16.51
*) should work with all mods that don't change the map / ore generation

Instructions
1) unzip ZIP file in your scenario folder ..\Factorio\scenarios\Grid Random
2) start a new map
3) set "resource settings" to the absolute minimal resources (see gallery)
4) as the void protects you, enemy expanse should be left on.
grid4.png
grid4.png (325.88 KiB) Viewed 4067 times
grid5.png
grid5.png (162.38 KiB) Viewed 4067 times
Attachments
grid randmom bridges.zip
(748.89 KiB) Downloaded 212 times
My Mod list: Necormant co-author

dragontuar
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Re: Grid based scenario with mixed ores

Post by dragontuar »

do you think you will update to 0.17 and if not could I make a port to 0.17

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Trblz
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Re: Grid based scenario with mixed ores

Post by Trblz »

i haven't had the time to work on it. Not an expert in LUA

The attachment has the last version:
void generation works - creates a grid of 98 with void bridges of 10 deep and 6 wide, aligned to rail grid
ore generation is miss-aligned - it should be a full grid, not a part of it
ore randomization seems to be bugged
Attachments
grid only.zip
(45.24 KiB) Downloaded 150 times
My Mod list: Necormant co-author

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