pY Industry - Discussion

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AcolyteOfRocket
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Re: pY Industry - Discussion

Post by AcolyteOfRocket » Mon Mar 18, 2019 1:58 pm

Hey guys.

Using the awesome py mods with no others ;)

How am I supposed to use Py Bots before I discover blue science. I can build the bots and the base stations but can't find any chests that the bots will recognise so the lazy buggers won't build anything :lol:

Cheers.

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Re: pY Industry - Discussion

Post by pyanodon » Mon Mar 18, 2019 2:05 pm

AcolyteOfRocket wrote:
Mon Mar 18, 2019 1:58 pm
Hey guys.

Using the awesome py mods with no others ;)

How am I supposed to use Py Bots before I discover blue science. I can build the bots and the base stations but can't find any chests that the bots will recognise so the lazy buggers won't build anything :lol:

Cheers.

They use all vanilla chests o-o
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Re: pY Industry - Discussion

Post by AcolyteOfRocket » Mon Mar 18, 2019 3:45 pm

Ok then I guess I'm building manually until I skunk some blue science.

Cheers.

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Re: pY Industry - Discussion

Post by Cardoyle » Mon Mar 18, 2019 5:35 pm

AcolyteOfRocket wrote:
Mon Mar 18, 2019 3:45 pm
Ok then I guess I'm building manually until I skunk some blue science.

Cheers.
You dont need blue science.If your only using PyIndustry, Vanilla storage and Passive providers are only locked behind Red/Green.

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Re: pY Industry - Discussion

Post by AcolyteOfRocket » Mon Mar 18, 2019 7:09 pm

The logistic/logistic bot research is red & green, but it needs Fuel Production and Advanced electronics, both of which require blue science (PyIndustry 1.1.0)

Don't worry, its not my first time skunking blue science in these modpacks :mrgreen:

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Re: pY Industry - Discussion

Post by Cardoyle » Mon Mar 18, 2019 7:34 pm

AcolyteOfRocket wrote:
Mon Mar 18, 2019 7:09 pm
The logistic/logistic bot research is red & green, but it needs Fuel Production and Advanced electronics, both of which require blue science (PyIndustry 1.1.0)

Don't worry, its not my first time skunking blue science in these modpacks :mrgreen:
Ah damm:( Something must have changed as i am using all 5 mods and i was using the super cool robots with chests well before blue science, but you are correct they are now locked behind them 2 blue science's

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Re: pY Industry - Discussion

Post by pyanodon » Tue Mar 19, 2019 9:18 pm

If you play alone with pyIndustry...yes. But with other py mods it tends to be unlocked with only red and green.
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Re: pY Industry - Discussion

Post by AcolyteOfRocket » Wed Mar 20, 2019 4:16 pm

pyanodon wrote:
Tue Mar 19, 2019 9:18 pm
If you play alone with pyIndustry...yes. But with other py mods it tends to be unlocked with only red and green.
I am using all the Py mods I think, but no others.

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Re: pY Industry - Discussion

Post by Lurve » Fri Mar 22, 2019 3:20 pm

I can confirm this as well. All pymods, no other tech-tree-affecting mod. Logistic robots only need red/green, but have a dependency on some blue techs.

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Re: pY Industry - Discussion

Post by pyanodon » Fri Mar 22, 2019 3:21 pm

Lurve wrote:
Fri Mar 22, 2019 3:20 pm
I can confirm this as well. All pymods, no other tech-tree-affecting mod. Logistic robots only need red/green, but have a dependency on some blue techs.
which ones?
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Re: pY Industry - Discussion

Post by Lurve » Fri Mar 22, 2019 5:31 pm

pyanodon wrote:
Fri Mar 22, 2019 3:21 pm
Lurve wrote:
Fri Mar 22, 2019 3:20 pm
I can confirm this as well. All pymods, no other tech-tree-affecting mod. Logistic robots only need red/green, but have a dependency on some blue techs.
which ones?
AcolyteOfRocket wrote:
Mon Mar 18, 2019 7:09 pm
Fuel Production and Advanced electronics,
Pretty sure these. I'll doublecheck later.

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Re: pY Industry - Discussion

Post by pyanodon » Fri Mar 22, 2019 7:45 pm

the first robots (potato and tomato ones) are made without problem right? As well as the logistic chests, ok? The only issue is the unlock, right?
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Re: pY Industry - Discussion

Post by Cardoyle » Sat Mar 23, 2019 11:01 am

Yeah, with all 5 mods installed you can make your bots fine, the problem is you need blue science to unlock any chests.

Storage chest and passive providers are unlocked via tech "Construction Robotics" or " Logistic Robotics" both of which Require "Fuel Production" and " Advanced Electronics", which are both blue science
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Re: pY Industry - Discussion

Post by pyanodon » Sat Mar 23, 2019 11:30 am

Fixed
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Re: pY Industry - Discussion

Post by AcolyteOfRocket » Sat Mar 23, 2019 3:24 pm

pyanodon wrote:
Sat Mar 23, 2019 11:30 am
Fixed
Dang, I just got my Nanobot line set up :D

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Re: pY Industry - Discussion

Post by drdking » Sat Mar 23, 2019 4:45 pm

Looks like my bot swarm will be finally be able to get off the ground once this goes live :)

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Re: pY Industry - Discussion

Post by Lurve » Mon Mar 25, 2019 5:41 pm

pyanodon wrote:
Sat Mar 23, 2019 11:30 am
Fixed
As long as you're rooting around in there, stack inserter research has the same problem with those two techs. Stack inserters need circuit 2s, but the tech itself and the first non-stack inserter +1 bonus below it should otherwise be reachable without blue science.

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Re: pY Industry - Discussion

Post by Rue99 » Mon Mar 25, 2019 5:57 pm

Latest and greatest version, Factorio experimental.

Industry appears to have dependency on Coal Processing, even though it's listed as optional:

Image

Issue? Or WAD?

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Re: pY Industry - Discussion

Post by kingarthur » Tue Mar 26, 2019 12:53 am

Rue99 wrote:
Mon Mar 25, 2019 5:57 pm
Latest and greatest version, Factorio experimental.

Industry appears to have dependency on Coal Processing, even though it's listed as optional:

Image

Issue? Or WAD?
Probably my fault. Will fix

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Re: pY Industry - Discussion

Post by AcolyteOfRocket » Tue Mar 26, 2019 1:16 pm

I updated the mods to fix the thing with the logistic chests not be available without blue science.

Major: My character inventory has disappeared from view when I press E. It is still there because I can access it when I click on a chest, but I can no longer access my own inventory standing alone :(

Minor: Even tho the tree to the logistics tech is now open, it is still forbidden in my game, presumably because the part of the games interpretation of the tech tree data has not bee updated even though I updated the mod.

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