Would it be possible to add options to disable each aspect, Belts, Inserter, Pipes, Tanks, Trains, Roboport, Robots, Logistics chests, of boblogistics individually.
For example I'd like to remove boblogistic bots, logistic chests and trains. Those aspects feel redundant with warehousing, infinite tech and train overhaul.
Boblogistics: option to disable parts
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Re: Boblogistics: option to disable parts
Some of the parts are a little more integrated than other mods that already do this, like Power or Assembling machine, but in theory it should be possible.
Re: Boblogistics: option to disable parts
So if I make new mod, that needs in dependencies the mod "boblogistics" then I must sure that every part of this mod is enabled.
Why not just disabling mod? "bobdisabling" ore something like that.
Why not just disabling mod? "bobdisabling" ore something like that.
Re: Boblogistics: option to disable parts
Building prototypes only to remove them later is silly. That only makes each start of factorio take up more memory and take longer.
On the other hand expanding checks to if mods["boblogistics"] and data.raw.item["ultimate-transport-belt"] doesn't cost anything.
On the other hand expanding checks to if mods["boblogistics"] and data.raw.item["ultimate-transport-belt"] doesn't cost anything.
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Re: Boblogistics: option to disable parts
Yeah, this is why I rarely actually check to see if a mod is installed, that and the fact that in my modding history, being able to do that is a recent addition. Pretty much all my checks to other mods are "Does this item exist?" "what about this one?", so I look for specific pieces of a mod, not the mod as a whole.
Re: Boblogistics: option to disable parts
i second that, in whatever way implemented, as i recently thought about trying that myself.
Because of the same reasons Optera given. Mainly it was for trains, as i want to use train overhaul, without your locos/wagons, but keep the belts/inserters.
Even thought of a GUI change mod, that puts vehicles, tracks, etc.. into an extra tab, cos at that time i was also looking at CargoShips (and aircraft/helicopter to lay "water tracks") and the "Base" category gets pretty full, cos everyone just uses that for everything, unlike your new belts/inserter "Logistics" tab
Because of the same reasons Optera given. Mainly it was for trains, as i want to use train overhaul, without your locos/wagons, but keep the belts/inserters.
Even thought of a GUI change mod, that puts vehicles, tracks, etc.. into an extra tab, cos at that time i was also looking at CargoShips (and aircraft/helicopter to lay "water tracks") and the "Base" category gets pretty full, cos everyone just uses that for everything, unlike your new belts/inserter "Logistics" tab
Re: Boblogistics: option to disable parts
I came here to request exactly this: I use Optera's Train overhaul mod, and would like to use Bob's Logistics without all the extra trains.
In fact, the mod is so big that it's kind of overwhelming. Being able to disable parts of it would be quite interesting, also for some of the other modular mods, like Warface, for example.
So +1
In fact, the mod is so big that it's kind of overwhelming. Being able to disable parts of it would be quite interesting, also for some of the other modular mods, like Warface, for example.
So +1
